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F1-F2: Сравнительный обзор русификаций.


Dagnir

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и добавлены недостающие женские строки (на 40:16 скрин именно из патча)

Это кривость 1С, т.к. у них не хватило ума унифицировать фразы к "безгендерной основе". И они зачем-то правили скрипты и добавляли реплики.

 

ЛоКАЛизация от ЛК рулит :smile22:

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Это кривость 1С, т.к. у них не хватило ума унифицировать фразы к "безгендерной основе". И они зачем-то правили скрипты и добавляли реплики.

Унификация больше не обязательна, sfall теперь поддерживает раздельные реплики для м и ж. (Это так, для общего информирования.)

FO2tweaks: неограниченные напарники, запрет напарникам стрельбы очередями, улучшенные гранаты итп.
Переводы: Fallout Fixt svg-badge.svg, Restoration Project svg-badge.svg, Dangerous Quest! svg-badge.svg

Инструменты: расширение VScode с поддержкой скриптов Fallout.

Информация: документация к sfall, вики по Fallout: Nevada, вики PlayItHardcore.

Если есть вопросы, в личку не пишите, лучше пишите на форум.

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Унификация больше не обязательна, sfall теперь поддерживает раздельные реплики для м и ж. (Это так, для общего информирования.)

А APPEARANCE и прочие настройки теперь будет переводиться на другие языки или по прежнему...  (по старому методу)?

Fallout 2Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP

Nevada Band: Путеводитель по играм серииFAQ

Fallout Tactics: Путеводитель по модам | FAQ

База Данных: YD\YD\MF

Помогая другим, не забывай о себе =) 

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Сколько английских слов в Fallout 2?

--

И аналогично про F1, Planescape вопрос.

Fallout 1&2, RP, Nevada, Sonora, Resurrection, Olympus, Fallout 3 - создание персонажа и подсказки.
Wasteland 2: DC и Wasteland 3 - создание отряда, проверки, спутники, секреты.
TOP 100 CRPG - мой рейтинг | DTF - мой блог по CRPG | realmsdenis@list.ru | Telegram @QweSteR | Discord QweSteR2221 | ВК

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Если есть ещё кто-то, кому не всё равно на перевод Fallout 1 от 1C, можете поучаствовать:

www.nuclear-city.com/index.php/topic/184-f1-исправление-ошибок-локализации-1с-wip/page-3#entry88494

 

Можно даже просто отправлять кривые фразы, найденные при прохождении, я сам поправлю.

 

p.s. Обзоры смешные, одобряю :)

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Друзья, дайте пожалуйста оригинальные английские тесты F1 из папок dialog и game.

 

У меня есть оригинальный Fallout 1 на североамериканском диске, скопировал сами файлы, вот, пожалуйста - при этом игру не инсталлировал на компьютер, вставил оригинальный диск в привод, открыл, нашёл нужные папки и скопировал. Правильно или сперва надо произвести инсталляцию? А то смущаем маленький вес в районе 50 Кбайт.

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Спасибо, но это не то. Там всего 4 файла. Инсталлировать тоже недостаточно, нужно еще распаковать master.dat (хотя, насколько помню, его можно просто скопировать с диска без инсталляции). Но так я и сам могу скачать игру с торрента. Просто надеялся, что у кого-то уже есть файлики в готовом виде, чтобы самому не париться ;).

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Понятно. Кстати, в моём архиве как раз 4 файла: в папке Dialog 1 файл razor.msg, а в папке Game 3 файла - combat.msg, lsgame.msg и map.msg.

 

Я заметил их можно прочитать, открыв Блокнотом. Вот, например, текст из файла razor.msg:

{100}{}{Hello, what can I do for you?}
{101}{}{Who are you?}
{102}{}{Are you the leader of this gang?}
{103}{}{Never mind.}
{104}{}{A...Wha?}
{105}{}{Razor's the name.  I'm the closest thing we have to a leader.}
{106}{}{So you are the leader of this gang?}
{107}{}{What's the story with the Fenced area to the south?}
{108}{}{Good to meet you.  I'm NAME.}
{109}{}{Good to meet you.  But I must be going.}
{110}{}{Gang?  We're hardly a gang. But I am the leader here.}
{111}{}{If you're not a gang, then what are you?}
{112}{}{Well, you look like a gang to me.}
{113}{}{Goodbye}
{114}{}{That's Adytum. It's a slave labor camp run by a group called the Regulators, but they tell everyone it's a "town". They come here and take our people to work them until they die. Then they come and take more of us.}
{115}{}{Can't you go in there and free your people?}
{116}{}{Then what am I talking to you for? Those are the guys I need to hook up with.}
{117}{}{I'm going to go find out what I can about Adytum. Goodbye.}
{118}{}{So.  What brought you to this corner of the wastes?}
{119}{}{I'm looking for a Water Chip.  Do you know where I can find one?}
{120}{}{I'm just walking the earth.}
{121}{}{Just lookin' around.  Bye.}
{122}{}{We are just people tryin' to survive.  Adytum put us in this position.  They keep us down  and use our friends and families like animals. We don't even have a way to defend ourselves.}
{123}{}{Why don't you  fight them?}
{124}{}{Defend yourselves from who?}
{125}{}{Well, the people of Adytum are stronger and smarter than you, it's their right to exploit the weak.}
{126}{}{I'm going to go look around to see what I can find out.  Bye}
{127}{}{I wish we were a gang.  At least then we'd have decent weapons to defend our selves with.}
{128}{}{Defend yourselves from who?}
{129}{}{Well, you're not foolin' me.  You're all just a bunch of degenerates and I think you're up to no good.}
{130}{}{You all look a lot like a gang to me.}
{131}{}{Well, I can't help you with that.}
{132}{}{What's the story with the Fenced area to the south?}
{133}{}{Are you the leader of this gang?}
{134}{}{We need better weapons.  The Gun Runners, a little ways from here, have weapons, but we can't get to them.}
{135}{}{Why can't you?}
{136}{}{I'm going to go find out what I can about the situation.}
{137}{}{The Regulators .  They are the ones that really run Adytum. Not Zimmerman.  They come here and drag our people back to Adytum as slaves. They kill us when we try to fight them off.  Sometimes they just come and kill a couple of us to bring to Zimmerman , so they can say we tried to break into their town, or some other ridiculous story. Those sons of bitches even killed Zimmerman's son!}
{138}{}{Zimmerman's son?  Why would the they want to kill him?}
{139}{}{You're saying that you've never done anything against Adytum?}
{140}{}{There's a Death Claw nest between us and them.  We have never even spoken with any of the Gun Runners.  The Regulators have the fire power to clear out the Death Claws, but they don't for some reason.}
{141}{}{Where can I find the Gun Runners located?}
{142}{}{OK.  Goodbye.}
{143}{}{Josh lived here with me... a... I...I mean us.  He knew the truth behind what was going on.  The Regulators told him if he ever tried to contact his father or return to Adytum that they would kill him.}
{144}{}{They killed him?  What did he do?}
{145}{}{I'm going to Adytum to check this out.}
{146}{}{Late one night he tried to sneak into town to tell his father what was really going on.  I was monitoring the Regulators radio transmissions the night that .. they.. he got ...caught. [she looks down and shakes her head slowly.] Here, it's all on this holodisk.}
{147}{}{Why haven't you given this to Josh's Father?}
{148}{}{It's not like any of us can even get close to Adytum. We'd be shot dead before we even reached the gates.}
{149}{}{Why don't I give him the disk?.}
{150}{}{Why don't you get a large group together and take Adytum by force?}
{151}{}{You would risk your life to help us?}
{152}{}{Sure.  Anything to help.}
{153}{}{I might. I need to go  check things out before I do anything.}
{154}{}{Thank you.  This really could help us.  Good luck. [she hands you the holodisk.]}
{155}{}{See you later.}
{156}{}{Very well. I hope you make the right decision.}
{157}{}{Goodbye.}
{158}{}{The Gun Runners are over to the east  and then north of here.  But be careful - Death Claws are not to be taken lightly.  I've seen a Death Claw tear a man in half with one swipe.}
{159}{}{I'm going to go see what I can find out.}
{160}{}{I'm sorry you feel that way.  I think it would be best if you leave.}
{161}{}{Bye.}
{162}{}{Can I help you?}
{163}{}{Are you the leader of this gang?}
{164}{}{Never mind.}
{165}{}{A...Wha?}
{166}{}{Gang?  We're hardly a gang.  But I am the one they all come to for direction.}
{167}{}{Zimmerman sent me.}
{168}{}{Well, you look like a gang to me.}
{169}{}{Goodbye}
{170}{}{(Looking a little nervous) What? Did he...}
{171}{}{To put a bullet in your head.}
{172}{}{To pay you back for killing his son.}
{173}{}{WHAT!!!  THOSE FUCKING PIECE OF SHIT BASTARDS! I"LL KILL THEM, I"LL SEND THEM ALL TO HELL!!}
{174}{}{No, you're the one that's going to hell.}
{175}{}{Uh...who are you going to send to hell?}
{176}{}{... the Regulators.  They were the ones that killed Josh!  I never would do any thing to hurt Josh.  It's the Regulators who are running Adytum, not Zimmerman.}
{177}{}{This is a pathetic attempt to talk your way out of this.}
{178}{}{Why would the Regulators kill Zimmerman's son?}
{179}{}{Josh lived here with me... a... I...I mean us.  He knew the truth behind what was going on.  The Regulators told him if he ever tried to contact his father or return to Adytum that they would kill him. They laughed at him... they were so sure he couldn't get to his father....}
{180}{}{They killed him?  What did he do?}
{181}{}{How's our plan coming along?}
{182}{}{I'm still trying to get everything worked out.}
{183}{}{A...Wha?}
{184}{}{I'm not so sure it would help without the threat of violence to back it up. What we really need are some weapons from the Gun Runners.}
{185}{}{Well, where are these Gun Runners? Why don't you get some weapons from them?}
{186}{}{Oh, well, I offered. Goodbye.}
{187}{}{They're a little to the east of here, but there's a Death Claw nest between us and them.  We have never even spoken with any of the Gun Runners. }
{188}{}{Okay, give me the holodisk, and I'll go talk to the Gun Runners before I approach Zimmerman.}
{189}{}{I hope that you can find a way to help us. Goodbye.}
{190}{}{What's wrong?}
{191}{}{They killed Zimmerman!}
{192}{}{A...Wha?}
{193}{}{....Now we have no choice but to get those weapons from the Gun Runners. Will you help us?}
{194}{}{Yes.}
{195}{}{No.}
{196}{}{Thank you. May the Gods be with you on your journey.}
{197}{}{Thank you for all your help. We're going to invade Adytum, we could use someone like you on our side.}
{198}{}{No thanks, I've seen enough action this week.}
{199}{}{Sure, I'd be glad to take the Regulators down.}
{200}{}{A...Wha?}
{201}{}{I'd like to talk to Zimmerman first.}
{202}{}{Well, thanks again for you help. Goodbye.}
{203}{}{Great. Let's go.}
{204}{}{I don't think that's a good idea, but you're welcome to try.}
{205}{}{You ass! With the Gun Runners gone we will never even have the chance to arm our selves.  Get outta here you're not  welcome here.}
{206}{}{I'm sorry.}
{207}{}{Go stuff it.}
{208}{}{I'm Going to go talk to Zimmerman give him this holodisk disk everything is going to be OK.}
{209}{}{You know what? I'm going to kill you.}
{210}{}{A...Wha?}
{211}{}{Go ahead. It's your funeral.  With out those guns we have nothing to back us up.}
{212}{}{Go Away!}
{213}{}{Your not welcome here.}
{214}{}{Get Lost.}
{215}{}{Thank you.}
{216}{}{My people are free.}
{217}{}{Hello.}
{218}{}{What happened to you did someone shoot you in the head?}
{219}{}{Hunh?}
{220}{}{You see Razor, leader of the Blades.}
{221}{}{You see a very beautiful woman with a sad look in her eyes.}
{222}{}{Please go away. I'm very busy.}
{223}{}{Thank you for helping us with the Regulators. Please feel free to stay as long as you want. You might want to check in with Miles and Smitty, they may be able to help you with your further travels.}
{224}{}{Hi, can I help you?}
{225}{}{Who are you?}
{226}{}{Hootzpah!}
{227}{}{The name is Razor, I am the leader of the people you see here.   We live here at the whim of the Regulators of Adytum.}
{228}{}{Regulators? I've taken care of all of them.  Is that a problem?}
{229}{}{You've killed them all?  That's not a problem at all.  My people can now live free lives with the people of Adytum}
{230}{}{I can't believe it.  You were able to kill them all.  The Blades and I thank you.}
{231}{}{I have heard that the Regulators still control Adytum.  Are you not able to kill them all like you had hoped.}
{232}{}{Don't worry, I'll take care of it.}
{233}{}{I don't think I am going to be able to do it.}
{234}{}{We would go with you, but without weapons the Regulators would kill us all.  There might be another possibility [Razor ponders a moment]  If you could get the Gun Runners to supply us weapons then a number of us could go with you.}
{235}{}{Sounds good.  I'll go talk to them.}
{236}{}{I'll try to take the Regulators out myself again.}
{237}{}{Hello again,  I've heard that you have been playing with the Regulators.  I wanted to thank you for getting rid of them.  My people will be able to live with the people of Adytum in freedom now.}
{238}{}{I'll just take care of Regulators myself}
{239}{}{You will?  Well if you need help or have done it come back and talk to me.}

 

 

 

Это касается разговора с Бритвой - главой Лезвий из Бониярда.

_______________________________________________________

 

Из файла combat.msg:

#
# This is all of the combat messages used by combat.c
# Note: all %d values will be filled with a number greater than 1
#
# Truly Generic strings (no need for gender/number issues)
#
{100}{}{You need %d action points.}
{101}{}{Out of ammo.}
{102}{}{Target out of range.}
{103}{}{Combat cannot end with nearby hostile creatures.}
{104}{}{Your aim is blocked.}
{105}{}{You cannot use weapons with both arms crippled.}
{106}{}{You cannot use two-handed weapons with a crippled arm.}
{107}{}{You are not strong enough to use this weapon properly.}
{108}{}{ and }
#
# Combat Flag Strings (all of these happen to you, the player)
#
{200}{}{knocked out}
{201}{}{knocked down}
{202}{}{crippled your left leg}
{203}{}{crippled your right leg}
{204}{}{crippled your left arm}
{205}{}{crippled your right arm}
{206}{}{blinded}
{207}{}{were killed}
{208}{}{hit}
{209}{}{critical}
{210}{}{on fire}
{211}{}{had your armor bypassed}
{212}{}{your weapon exploded}
{213}{}{your weapon destroyed}
{214}{}{your weapon dropped}
{215}{}{lost your next turn}
{216}{}{hit yourself}
{217}{}{lost the rest of your ammo}
{218}{}{fired a dud shot}
{219}{}{hurt yourself}
{220}{}{hit randomly}
{221}{}{crippled a random limb}
{222}{}{peppered with fragments}
#
# Combat Flag Strings (all of these happen to a male)
#
{300}{}{knocked out}
{301}{}{knocked down}
{302}{}{crippled his left leg}
{303}{}{crippled his right leg}
{304}{}{crippled his left arm}
{305}{}{crippled his right arm}
{306}{}{blinded}
{307}{}{was killed}
{308}{}{hit}
{309}{}{critical}
{310}{}{on fire}
{311}{}{had his armor bypassed}
{312}{}{his weapon exploded}
{313}{}{his weapon destroyed}
{314}{}{his weapon dropped}
{315}{}{lost his next turn}
{316}{}{hit himself}
{317}{}{lost the rest of his ammo}
{318}{}{fired a dud shot}
{319}{}{hurt himself}
{320}{}{hit randomly}
{321}{}{crippled a random limb}
{322}{}{peppered with fragments}
#
# Combat Flag Strings (all of these happen to a female)
#
{400}{}{knocked out}
{401}{}{knocked down}
{402}{}{crippled her left leg}
{403}{}{crippled her right leg}
{404}{}{crippled her left arm}
{405}{}{crippled her right arm}
{406}{}{blinded}
{407}{}{was killed}
{408}{}{hit}
{409}{}{critical}
{410}{}{on fire}
{411}{}{had her armor bypassed}
{412}{}{her weapon exploded}
{413}{}{her weapon destroyed}
{414}{}{her weapon dropped}
{415}{}{lost her next turn}
{416}{}{hit herself}
{417}{}{lost the rest of her ammo}
{418}{}{fired a dud shot}
{419}{}{hurt herself}
{420}{}{hit randomly}
{421}{}{crippled a random limb}
{422}{}{peppered with fragments}
#
# Miscellaneous combat messages (all of these happen to you, the player)
# Note: the first %s will be replaced by the value of line 506, which
#          should be the language's equivalent to 2nd person singular,
#          which is "You" in English. The first letter of line 506 should
#          be capitalized, since it will start a sentence.
#       the second %s (if there is one) is the hit location, which
#          will be a string from the section Hit Locations starting
#          in the 1000's in this file, with the exception of line 509
#          where the second %s is the name of another creature
{506}{}{You}
{509}{}{Oops! %s were hit instead of %s!}
{511}{}{%s were critically hit in %s for %d hit points}
{512}{}{%s were hit in %s for %d hit points}
{513}{}{%s were hit for %d hit points}
{514}{}{%s critically missed}
{515}{}{%s missed}
{520}{}{%s were critically hit for %d hit points}
{521}{}{%s were critically hit in %s for 1 hit point}
{522}{}{%s were hit in %s for 1 hit point}
{523}{}{%s were hit for 1 hit point}
{524}{}{%s were critically hit for 1 hit point}
{525}{}{%s were critically hit in %s for no damage}
{526}{}{%s were hit in %s for no damage}
{527}{}{%s were hit for no damage}
{528}{}{%s were critically hit for no damage}
{533}{}{%s critically missed and took 1 hit point}
{534}{}{%s critically missed and took %d hit points}
#
# Miscellaneous combat messages (all of these happen to a male)
# Note: the first %s is the name of the male creature
#       the second %s (if there is one) is the hit location, which
#          will be a string from the section Hit Locations starting
#          in the 1000's in this file, with the exception of line 609
#          where the second %s is the name of another creature
#
{608}{}{Oops! %s was hit instead of you!}
{609}{}{Oops! %s was hit instead of %s!}
{611}{}{%s was critically hit in %s for %d hit points}
{612}{}{%s was hit in %s for %d hit points}
{613}{}{%s was hit for %d hit points}
{614}{}{%s critically missed}
{615}{}{%s missed}
{620}{}{%s was critically hit for %d hit points}
{621}{}{%s was critically hit in %s for 1 hit point}
{622}{}{%s was hit in %s for 1 hit point}
{623}{}{%s was hit for 1 hit point}
{624}{}{%s was critically hit for 1 hit point}
{625}{}{%s was critically hit in %s for no damage}
{626}{}{%s was hit in %s for no damage}
{627}{}{%s was hit for no damage}
{628}{}{%s was critically hit for no damage}
{633}{}{%s critically missed and took 1 hit point}
{634}{}{%s critically missed and took %d hit points}
#
# Miscellaneous combat messages (all of these happen to a female)
# Note: the first %s is the name of the female creature
#       the second %s (if there is one) is the hit location, which
#          will be a string from the section Hit Locations starting
#          in the 1000's in this file, with the exception of line 709
#          where the second %s is the name of another creature
#
{708}{}{Oops! %s was hit instead of you!}
{709}{}{Oops! %s was hit instead of %s!}
{711}{}{%s was critically hit in %s for %d hit points}
{712}{}{%s was hit in %s for %d hit points}
{713}{}{%s was hit for %d hit points}
{714}{}{%s critically missed}
{715}{}{%s missed}
{720}{}{%s was critically hit for %d hit points}
{721}{}{%s was critically hit in %s for 1 hit point}
{722}{}{%s was hit in %s for 1 hit point}
{723}{}{%s was hit for 1 hit point}
{724}{}{%s was critically hit for 1 hit point}
{725}{}{%s was critically hit in %s for no damage}
{726}{}{%s was hit in %s for no damage}
{727}{}{%s was hit for no damage}
{728}{}{%s was critically hit for no damage}
{733}{}{%s critically missed and took 1 hit point}
{734}{}{%s critically missed and took %d hit points}
#
# Hit Locations (by art_num alias)
#
# regular humans
#
{1110}{}{the head}
{1111}{}{the left arm}
{1112}{}{the right arm}
{1113}{}{the torso}
{1114}{}{the right leg}
{1115}{}{the left leg}
{1116}{}{the eyes}
{1117}{}{the groin}
{1118}{}{uncalled}
#
# Brahmin (Mutant 2-Headed Cows)
#
{1150}{}{the head}
{1151}{}{the left hindleg}
{1152}{}{the right hindleg}
{1153}{}{the torso}
{1154}{}{the right foreleg}
{1155}{}{the left foreleg}
{1156}{}{the eyes}
{1157}{}{the udder}
{1158}{}{uncalled}
#
# dogs
#
{1160}{}{the head}
{1161}{}{the hindleg}
{1162}{}{the hindleg}
{1163}{}{the body}
{1164}{}{the foreleg}
{1165}{}{the foreleg}
{1166}{}{the eyes}
{1167}{}{the groin}
{1168}{}{uncalled}
#
# Mr. Handy
#
{1170}{}{the CPU}
{1171}{}{the manipulator}
{1172}{}{the manipulator}
{1173}{}{the frame}
{1174}{}{the motivator}
{1175}{}{the motivator}
{1176}{}{the sensors}
{1177}{}{the regulator}
{1178}{}{uncalled}
#
# Super Mutants
#
{1180}{}{the head}
{1181}{}{the left arm}
{1182}{}{the right arm}
{1183}{}{the torso}
{1184}{}{the right leg}
{1185}{}{the left leg}
{1186}{}{the eyes}
{1187}{}{the groin}
{1188}{}{uncalled}
#
# Mole-Rat
#
{1190}{}{the head}
{1191}{}{the left paw}
{1192}{}{the right paw}
{1193}{}{the body}
{1194}{}{the right leg}
{1195}{}{the left leg}
{1196}{}{the eyes}
{1197}{}{the groin}
{1198}{}{uncalled}
#
# big humans and mutants
#
{1210}{}{the head}
{1211}{}{the left arm}
{1212}{}{the right arm}
{1213}{}{the torso}
{1214}{}{the right leg}
{1215}{}{the left leg}
{1216}{}{the eyes}
{1217}{}{the groin}
{1218}{}{uncalled}
#
# Radscorpion
#
{1220}{}{the head}
{1221}{}{the tail}
{1222}{}{the claw}
{1223}{}{the carapace}
{1224}{}{the forelegs}
{1225}{}{the hindlegs}
{1226}{}{the eyes}
{1227}{}{the brain}
{1228}{}{uncalled}
#
# Floater
#
{1230}{}{the head}
{1231}{}{the mouth}
{1232}{}{the fore mouth}
{1233}{}{the body}
{1234}{}{the float sac}
{1235}{}{the tail}
{1236}{}{the ganglion}
{1237}{}{the ovipositor}
{1238}{}{uncalled}
#
# masrat? a rat perhaps?
#
{1240}{}{the head}
{1241}{}{the left paw}
{1242}{}{the right paw}
{1243}{}{the body}
{1244}{}{the right leg}
{1245}{}{the left leg}
{1246}{}{the eyes}
{1247}{}{the groin}
{1248}{}{uncalled}
#
# Centaur
#
{1250}{}{the head}
{1251}{}{the left arm}
{1252}{}{the right arm}
{1253}{}{the body}
{1254}{}{the right leg}
{1255}{}{the left leg}
{1256}{}{the eyes}
{1257}{}{the groin}
{1258}{}{uncalled}
#
# human midgets and children
#
{1270}{}{the head}
{1271}{}{the left arm}
{1272}{}{the right arm}
{1273}{}{the torso}
{1274}{}{the right leg}
{1275}{}{the left leg}
{1276}{}{the eyes}
{1277}{}{the groin}
{1278}{}{uncalled}
#
# Overseer
#
{1460}{}{the head}
{1461}{}{the left arm}
{1462}{}{the right arm}
{1463}{}{the torso}
{1464}{}{the right leg}
{1465}{}{the left leg}
{1466}{}{the eyes}
{1467}{}{the groin}
{1468}{}{uncalled}
#
# Gizmo
#
{1490}{}{the head}
{1491}{}{the left arm}
{1492}{}{the right arm}
{1493}{}{the torso}
{1494}{}{the right leg}
{1495}{}{the left leg}
{1496}{}{the eyes}
{1497}{}{the groin}
{1498}{}{uncalled}
#
# The Master!
#
{1500}{}{the head}
{1501}{}{???}
{1502}{}{???}
{1503}{}{the frame}
{1504}{}{???}
{1505}{}{???}
{1506}{}{the eyes}
{1507}{}{the CPU}
{1508}{}{uncalled}
#
# Death Claw
#
{1510}{}{the head}
{1511}{}{the left arm}
{1512}{}{the right arm}
{1513}{}{the torso}
{1514}{}{the right leg}
{1515}{}{the left leg}
{1516}{}{the eyes}
{1517}{}{the groin}
{1518}{}{uncalled}
#
# Mantis
#
{1520}{}{the head}
{1521}{}{the raptorial leg}
{1522}{}{the raptorial leg}
{1523}{}{the abdomen}
{1524}{}{the legs}
{1525}{}{the wings}
{1526}{}{the eyes}
{1527}{}{the metathorax}
{1528}{}{uncalled}
#
# Robobrain
#
{1530}{}{the CPU}
{1531}{}{the manipulator}
{1532}{}{the manipulator}
{1533}{}{the frame}
{1534}{}{the motivator}
{1535}{}{the motivator}
{1536}{}{the sensors}
{1537}{}{the regulator}
{1538}{}{uncalled}
#
# Eyeball (Robot)
#
{1540}{}{the CPU}
{1541}{}{the manipulator}
{1542}{}{the manipulator}
{1543}{}{the frame}
{1544}{}{the motivator}
{1545}{}{the motivator}
{1546}{}{the sensors}
{1547}{}{the regulator}
{1548}{}{uncalled}
#
# Mutant Pig Rat (small Mole-Rat)
#
{1550}{}{the head}
{1551}{}{the left paw}
{1552}{}{the right paw}
{1553}{}{the body}
{1554}{}{the right leg}
{1555}{}{the left leg}
{1556}{}{the eyes}
{1557}{}{the groin}
{1558}{}{uncalled}
#
# Deathclaw Egg
#
{1580}{}{the shell}
{1581}{}{the shell}
{1582}{}{the shell}
{1583}{}{the shell}
{1584}{}{the shell}
{1585}{}{the shell}
{1586}{}{the shell}
{1587}{}{the shell}
{1588}{}{uncalled}
 
#
# Critical Hit Messages
#
# 5000 series - men (including generics)
#
{5000}{}{ and really hurts}
{5001}{}{. A serious wound is inflicted}
{5002}{}{ with no armor defenses}
{5003}{}{. The damaging attack knocks him unconscious}
{5004}{}{. The blow knocks him to the ground}
{5005}{}{. The strong blow to the head knocks him out}
{5006}{}{. The attack crushes the temple. Good night, Gracie}
{5007}{}{, death is instantaneous}
{5008}{}{, causing severe tennis elbow}
{5009}{}{, pushing the arm out of the way}
{5010}{}{, leaving a big bruise}
{5011}{}{, crippling the left arm}
{5012}{}{, leaving the left arm dangling by the skin}
{5013}{}{. That arm now looks like a bloody stump}
{5014}{}{, leaving a crippled right arm}
{5015}{}{. His right arm is pulverized by this powerful blow}
{5016}{}{ in a forceful blow}
{5017}{}{ blowing through the armor}
{5018}{}{, inflicting an extra helping of damage}
{5019}{}{ with no armor, knocking the combatant to the ground}
{5020}{}{ knocking the air out, he slumps to the ground out of the fight}
{5021}{}{. Unfortunately, his spine is now clearly visible from the front}
{5022}{}{ putting a major hurt on his leg}
{5023}{}{, knocking him to the ground like a bowling pin in a league game}
{5024}{}{, bowling him over and crippling that leg}
{5025}{}{, smashing the knee into the next town. He falls}
{5026}{}{. The intense pain of having a leg removed causes him to quit}
{5027}{}{ inflicting some extra pain}
{5028}{}{ causing blindness, unluckily for him}
{5029}{}{, and with no protection there, causing serious pain}
{5030}{}{, and blinding him with a stunning blow}
{5031}{}{. The loss of an eye is too much for him, and he falls to the ground}
{5032}{}{, sadly, he is too busy feeling the rush of air on the brain to notice death approaching}
{5033}{}{. Ouch! That had to hurt}
{5034}{}{, and he's not wearing a cup, either}
{5035}{}{ and without protection, he falls over, groaning in agony}
{5036}{}{. The pain is too much for him and he collapses like a rag}
{5037}{}{. He mumbles "Mother", as his eyes roll into the back of his head}
#
# series 5100 - women
#
{5100}{}{ and really hurts}
{5101}{}{. A serious wound is inflicted}
{5102}{}{ with no armor}
{5103}{}{. The damaging attack knocks her unconscious}
{5104}{}{. The blow knocks her to the ground}
{5105}{}{. The strong blow to the head knocks her out}
{5106}{}{. The attack crushes her temple. Good night, Gracie}
{5107}{}{, death is instantaneous}
{5108}{}{, causing severe tennis elbow}
{5109}{}{, pushing the arm out of the way}
{5110}{}{, leaving a big bruise}
{5111}{}{, crippling the left arm}
{5112}{}{. The left arm is barely attached to her shoulder}
{5113}{}{. That arm now looks like a bloody stump}
{5114}{}{, leaving a crippled right arm}
{5115}{}{. Her right arm is turned into hamburger by the blow}
{5116}{}{ in a forceful blow}
{5117}{}{ piercing through her defenses}
{5118}{}{, inflicting an extra helping of damage}
{5119}{}{ with no armor, knocking the female fighter to the ground}
{5120}{}{ knocking the air out, she slumps to the ground}
{5121}{}{. Unfortunately, her major organs have been exposed to the light}
{5122}{}{ putting a major hurt on her leg}
{5123}{}{, knocking her over like a bad blind date}
{5124}{}{, knocking her down and crippling that leg}
{5125}{}{, smashing the knee into the next town. She takes the fast track to the ground}
{5126}{}{. She screams in pain from the broken leg}
{5127}{}{ inflicting some extra pain}
{5128}{}{ causing blindness. She grimaces}
{5129}{}{, and with no protection there, causing serious pain}
{5130}{}{. The wound causes severe blindness, as if there is any other kind}
{5131}{}{. She faints from the blinding attack}
{5132}{}{, sadly, she doesn't get to pray to her gods before she meets them}
{5133}{}{. She takes it like a man. That is to say, it hurts}
{5134}{}{, knocking her to the ground}
{5135}{}{. Her childbearing days are in trouble as she collapses in a limp heap}
#
# series 5200 - children
#
{5200}{}{. The little kid starts to cry}
{5201}{}{. Unconscious, the small child falls over}
{5202}{}{. Ouchie!}
{5203}{}{. The blow is true, and the child is knocked unconscious}
{5204}{}{, smashing the small child around like a limp rag}
{5205}{}{. The left arm of this kid now has an owie}
{5206}{}{, throwing the small child off balance}
{5207}{}{, breaking that arm with a loud snap. Some serious tears start to flow}
{5208}{}{, easily snapping that arm like a small piece of candy}
{5209}{}{. The right arm starts to swell, like a balloon}
{5210}{}{, and starts to cry}
{5211}{}{ in a sensitive spot}
{5212}{}{. The attack to a vital organ knocks the kid over}
{5213}{}{, knocking the little kid over like a toy}
{5214}{}{. Now this young child will never really experience life}
{5215}{}{, inflicting a deep cut}
{5216}{}{. The attack bowls the child over, and breaks the leg}
{5217}{}{, inflicting great harm to the small child}
{5218}{}{. The young child looks up and starts to cry}
{5219}{}{, which blinds the youth}
{5220}{}{, bashing in the youthful looking nose}
{5221}{}{. A cut appears above the eyes and the blood starts to flow freely}
{5222}{}{, which opens an eye like an exploding grape. The child looks bewildered}
{5223}{}{ causing blindness. The young child drops to the ground}
{5224}{}{, the blow continues into the small brain}
{5225}{}{. The child looks confused and shaken}
{5226}{}{, knocking this young target to the ground}
#
# series 5300 - Super Mutants
#
{5300}{}{, hurting the mighty mutant}
{5301}{}{, striking a vital spot}
{5302}{}{, striking a vital spot and knocking the giant to the ground}
{5303}{}{. The giant mutant looks around for a moment, and then slumps to the ground}
{5304}{}{. The head explodes like a giant, bloody watermelon}
{5305}{}{, severely hurting the mighty mutant}
{5306}{}{, causing the giant to spend a moment cursing the universe}
{5307}{}{, striking a nerve and forcing the giant to grab his arm in pain}
{5308}{}{. The blow breaks the elbow and probably didn't feel too good}
{5309}{}{, breaking the thick arm and spewing mutant blood over the ground}
{5310}{}{, causing the giant to stumble for a moment and then collapse like a felled tree}
{5311}{}{, and gallons of viscera splurt to the ground}
{5312}{}{, sending the giant flying to the floor}
{5313}{}{. The mutant stumbles and falls, his leg barely able to support him}
{5314}{}{, striking a vital location. The mutant crumples under a broken leg}
{5315}{}{. The pain of a broken leg overwhelms the mighty giant}
{5316}{}{, nearly blinding the mutant}
{5317}{}{, blinding the now-furious mutant}
{5318}{}{, nearly blinding the mutant but throwing him off balance}
{5319}{}{. The blinded mutant stumbles back, unprepared for the next attack}
{5320}{}{, blinding the now-unconscious mutant}
{5321}{}{. The eyes of the mutant glow for a moment, and then the light fades - permanently}
#
# series 5400 - Ghouls
#
{5400}{}{. The ghoul is surprised, and fails to defend against this attack}
{5401}{}{. This blow buries this ghoul}
{5402}{}{. The stunned ghoul's hand flies open}
{5403}{}{, sneaking through his armor and striking a critical joint}
{5404}{}{, sneaking through his armor and lopping the arm off}
{5405}{}{. The ghoul moves the wrong way at the wrong moment, and loses an eye}
{5406}{}{. The ghoul is wearing no armor there}
{5407}{}{, and without armor, the ghoul is blinded}
{5408}{}{, causing the ghoul to look bewildered in his final moments}
#
# series 5500 - Brahmin
#
{5500}{}{, knocking the big beast to the ground}
{5501}{}{, stunning both brains and felling the giant animal}
{5502}{}{. The mutant cow gives a loud, startled cry}
{5503}{}{, breaking one of the Brahmin's legs}
{5504}{}{, seriously hurting the mutant cow}
{5505}{}{, easily penetrating the thick hide of the giant beast}
{5506}{}{, penetrating straight through both hearts of the mutant cow}
{5507}{}{, blinding both sets of eyes with a single blow}
{5508}{}{, blinding both heads and stunning the mutant cow}
{5509}{}{, completely blinding the Brahmin and knocking it out}
{5510}{}{, the large mutant bovine stumbles for a moment}
{5511}{}{. The Brahmin shakes with rage}
{5512}{}{. The Brahmin snorts with pain}
{5513}{}{. The Brahmin is most upset with this udderly devastating attack}
#
# series 5600 - Radscorpions
#
{5600}{}{, sending the Radscorpion flying on it's back}
{5601}{}{, separating the head from the carapace}
{5602}{}{, seriously damaging the tail}
{5603}{}{, putting a major hurt on it's claws}
{5604}{}{. The blow slips between the cracks of the Radscorpion's tough carapace}
{5605}{}{, striking through the tough carapace without pausing}
{5606}{}{, passing through the natural armor and knocking the Radscorpion over}
{5607}{}{. The Radscorpion cannot cope with a new sensation, like missing internal organs}
{5608}{}{, sending the 'scorpion flying and crippling some of it's legs}
{5609}{}{. The attack cuts through an unprotected joint on the leg, severing it}
{5610}{}{, seriously wounding and blinding the mutant creature}
{5611}{}{, penetrating almost to the brain. Talk about squashing a bug}
{5612}{}{, almost penetrating to the brain, but blinding the creature instead}
{5613}{}{. The attack is fiendish, and far too sophisticated for this simple creature}
{5614}{}{. If it was human, you would swear it's pretty pissed off}
{5615}{}{, knocking the poor creature senseless}
{5616}{}{, spiking the brain to the floor}
#
# series 5700 - Rats
#
{5700}{}{. The rodent's skull makes several unhealthy sounds}
{5701}{}{, squashing the rodent's skull like a wet paper bag}
{5702}{}{, and the left paw now looks a little flat}
{5703}{}{. The left paw of the rat is blown off}
{5704}{}{. The right paw is heavily damaged}
{5705}{}{, blowing the right paw off}
{5706}{}{. The rat is seriously wounded by this attack}
{5707}{}{, seriously wounding the rat and knocking it around}
{5708}{}{, splattering the rat across the floor}
{5709}{}{, crippling the right leg}
{5710}{}{, putting a big hole in the left leg}
{5711}{}{, doing some extra damage due to the sensitive location}
{5712}{}{, summoning this creature to the great ratcatcher in the sky}
#
# series 5800 - Floaters
#
{5800}{}{, the floater drops to the ground}
{5801}{}{, the floater falls to the ground, seemingly lifeless}
{5802}{}{, with serious consequences to the creatures continued existance}
{5803}{}{, stunning the foul creature}
{5804}{}{, hitting a sensitive spot there and stunning the floater}
{5805}{}{. The blow causes the floater to shudder violently in a spray of crimson}
{5806}{}{, the blow causing some sort of violent reaction in the creature}
{5807}{}{. The floater suddenly bursts into flames}
{5808}{}{ then it jerks wildly and quivers like a pudding surprise}
{5809}{}{, with the blow hitting a sensitive spot}
{5810}{}{. The creature is obviously agitated}
#
# series 5900 - Centaurs
#
{5900}{}{, pushed like a bad habit, the centaur falls over and is stunned}
{5901}{}{ as the blow strikes a critical spot}
{5902}{}{, causing a massive neurological failure}
{5903}{}{, stunning it with your violent attack}
{5904}{}{, crippling the arm}
{5905}{}{ striking a critical spot, and crippling the arm}
{5906}{}{, knocking the creature over and crippling the leg}
{5907}{}{, stunning the centaur as it is knocked over with a crippled leg}
{5908}{}{, blinding a head}
{5909}{}{, surprising the centaur. It blindly stumbles for a moment}
{5910}{}{, surprising the centaur. It collapses in a heap}
{5911}{}{, surprising the centaur. It collapses in a pile of goo}
{5912}{}{. The attack was not as effective as it could have been}
#
# series 6000 - Robots
#
{6000}{}{, inflicting some structural damage}
{6001}{}{, sparks fly and the robot goes momentarily out of control}
{6002}{}{, hitting a critical component and forcing the robot out of control}
{6003}{}{, hitting a critical component and causing a massive malfunction}
{6004}{}{. The robot attempts to compensate}
{6005}{}{. The robot strains to compensate}
{6006}{}{, hitting some key part and causing heavy damage}
{6007}{}{, inflicting heavy structural damage}
{6008}{}{, hitting a critical component and causing severe damage}
{6009}{}{. The robot shudders under this intense attack}
{6010}{}{, dismantling the robot}
{6011}{}{. The robot attempts to compensate, but fails, falling to the ground}
{6012}{}{. The robot strains under the pressure, falling to the ground}
{6013}{}{, breaking the sensor lenses}
#
# series 6100 - Dogs
#
{6100}{}{, knocking the pooch to the ground}
{6101}{}{, right across the snout}
{6102}{}{. The dog falls over, but it is still breathing}
{6103}{}{, the animal coughs up a splurt of blood}
{6104}{}{, crippling the leg}
{6105}{}{, crippling the leg. The animal tries to remain standing, but fails}
{6106}{}{. The blinded animal howls in pain}
{6107}{}{, neutering the poor animal}
#
# series 6200 - Manti
#
{6200}{}{, knocking down this mutated insect}
{6201}{}{, which collapses}
{6202}{}{. The manti ponders whether to continue living}
{6203}{}{, crippling the limb}
{6204}{}{, causing the Manti to lick it's wounds. It holds the limb oddly}
{6205}{}{, bypassing the chitinous armor}
{6206}{}{. The manti shrieks and shivers must unhuman like}
{6207}{}{, which causes the manti to fall over. A limb is bent at an odd shape}
{6208}{}{, shredding the wings}
{6209}{}{, bypassing the chitinous armor and throwing the manti around}
{6210}{}{, blinding the insect with an accurate blow}
#
# series 6300 - Deathclaw
#
{6300}{}{. Even this beast seems fazed by that stunning attack}
{6301}{}{, slipping past the huge claws to strike the monster. The Deathclaw shakes and growls}
{6302}{}{. The result is massive damage to the Deathclaw's eyes}
#
# series 6400 - The Master
#
{6400}{}{, breaking past the bio-organic defenses}
{6401}{}{, causing the Master some serious grief}
{6402}{}{, breaking past the bio-organic defenses and putting the pressure on the Master}
{6403}{}{, stunning the Master with a solid offensive plan}
{6404}{}{, causing an overload of cataclysmic proportions in the Master's systems}
{6405}{}{. The attack against the Master seems to do less damage than it should have}
{6406}{}{. The blow gets by the bio-organic defenses, actually blinding the Master}
#
# series 6500 - The Player
#
{6500}{}{. You'll have a headache tomorrow, if you live that long}
{6501}{}{. Your armor provides no protection from this well-aimed blow}
{6502}{}{. You feel the pain for just a moment, and then darkness takes you..}
{6503}{}{, bypassing your armor. The blow knocks you off your feet}
{6504}{}{, the shock makes your vision go dark. After a moment, you notice that your vision has not returned}
{6505}{}{. You get a nice view of your body as your head sails through the air}
{6506}{}{. Surprisingly, the damage feels no worse than normal}
{6507}{}{, stunning you for a moment}
{6508}{}{. Feel the pain}
{6509}{}{. The attack leaves your arm useless}
{6510}{}{, slipping past your armor. The blow cracks the bones in your arm like deadwood}
{6511}{}{, bypassing your armor. Your arm now hangs limply at your side}
{6512}{}{. The bruise will look nice, and maybe the scars will make good party talk}
{6513}{}{, crushing your internal organs. All you can do is gurgle blood}
{6514}{}{, sending head over heels}
{6515}{}{, sending you flying and breaking your leg}
{6516}{}{, melting through your armor. The blow knocks you over and seriously hurts your knee}
{6517}{}{. The pain from your broken leg sends you into unconsciousness}
{6518}{}{. The painful blow makes you flinch, but does little else}
{6519}{}{. Unlucky for you, it also causes immediate vision loss}
{6520}{}{. It takes you a moment to wipe the blood from your eyes}
{6521}{}{, slipping past your armor. You stand stunned as your realize you cannot see anymore}
{6522}{}{. You feel a strange sensation in your head. You realize it's imminent brain-death}
{6523}{}{, making you cringe}
{6524}{}{. You cup your groin and fall to the floor in pain}
{6525}{}{. The pain is sufficient to knock you out. Ouch}
{6526}{}{. There are not enough words in the universe to describe the pain your are feeling at this moment}

 

 

 

_______________________________________________________

 

Из файла lsgame.msg:

#
# ±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±
#
# Text labels and messages used in LOADSAVE.C
#
# (These MUST match "text message" enumeration on the top of LOADSAVE.C)
#
# ±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±
 
# System
{100}{}{LOAD GAME}              # Titles
{101}{}{PICK A QUICK LOAD SLOT}
{102}{}{SAVE GAME}
{103}{}{PICK A QUICK SAVE SLOT}
{104}{}{DONE}
{105}{}{CANCEL}
{106}{}{Error loading save game list!} # Line 1
{107}{}{Save game directory:}    # Line 2
{108}{}{Doesn't exist or is corrupted.} # Line 3
{109}{}{SAVE GAME}
{110}{}{LOAD GAME}
{111}{}{- EMPTY -}
{112}{}{- CORRUPT SAVE  FILE -}
{113}{}{- OLD VERSION -}
{114}{}{Empty.}
{115}{}{Error!}
{116}{}{Old version.}
{117}{}{JAN}                            # Months
{118}{}{FEB}
{119}{}{MAR}
{120}{}{APR}
{121}{}{MAY}
{122}{}{JUN}
{123}{}{JUL}
{124}{}{AUG}
{125}{}{SEP}
{126}{}{OCT}
{127}{}{NOV}
{128}{}{DEC}
{129}{}{Level}
{130}{}{DESCRIPTION}
{131}{}{Save game already exists, overwrite?}
{132}{}{Error saving game!}             # Line 1
{133}{}{Unable to save game.}           # Line 2
{134}{}{Error loading game!}            # Line 1
{135}{}{Unable to load game.}           # Line 2
{136}{}{Save game file is an older version.}
{137}{}{Map}
 
{140}{}{Game Saved.}
{141}{}{Game Loaded.}
#
# Demo versions only
#
{200}{}{Sorry you can't save or load} # 1
{201}{}{in the demo version.}         # 2
 

 

_______________________________________________________

 

Из файла map.msg:

#
# Messages for Maps
#
 
#
# Map Names for lookups
# Note: This order must *NOT* change!
#
{0}{}{DESERT1.MAP}
{1}{}{DESERT2.MAP}
{2}{}{DESERT3.MAP}
{3}{}{HALLDED.MAP}
{4}{}{HOTEL.MAP}
{5}{}{WATRSHD.MAP}
{6}{}{VAULT13.MAP}
{7}{}{VAULTENT.MAP}
{8}{}{VAULTBUR.MAP}
{9}{}{VAULTNEC.MAP}
{10}{}{JUNKENT.MAP}
{11}{}{JUNKCSNO.MAP}
{12}{}{JUNKKILL.MAP}
{13}{}{BROHDENT.MAP}
{14}{}{BROHD12.MAP}
{15}{}{BROHD34.MAP}
{16}{}{CAVES.MAP}
{17}{}{CHILDRN1.MAP}
{18}{}{CHILDRN2.MAP}
{19}{}{CITY1.MAP}
{20}{}{COAST1.MAP}
{21}{}{COAST2.MAP}
{22}{}{COLATRUK.MAP}
{23}{}{FSAUSER.MAP}
{24}{}{RAIDERS.MAP}
{25}{}{SHADYE.MAP}
{26}{}{SHADYW.MAP}
{27}{}{GLOWENT.MAP}
{28}{}{LAADYTUM.MAP}
{29}{}{LAFOLLWR.MAP}
{30}{}{MBENT.MAP}
{31}{}{MBSTRG12.MAP}
{32}{}{MBVATS12.MAP}
{33}{}{MSTRLR12.MAP}
{34}{}{MSTRLR34.MAP}
{35}{}{V13ENT.MAP}
{36}{}{HUBENT.MAP}
{37}{}{DETHCLAW.MAP}
{38}{}{HUBDWNTN.MAP}
{39}{}{HUBHEIGT.MAP}
{40}{}{HUBOLDTN.MAP}
{41}{}{HUBWATER.MAP}
{42}{}{GLOW1.MAP}
{43}{}{GLOW2.MAP}
{44}{}{LABLADES.MAP}
{45}{}{LARIPPER.MAP}
{46}{}{LAGUNRUN.MAP}
{47}{}{CHILDEAD.MAP}
{48}{}{MBDEAD.MAP}
{49}{}{MOUNTN1.MAP}
{50}{}{MOUNTN2.MAP}
{51}{}{FOOT.MAP}
{52}{}{TARDIS.MAP}
{53}{}{TALKCOW.MAP}
{54}{}{USEDCAR.MAP}
{55}{}{BRODEAD.MAP}
{56}{}{DESCRVN1.MAP}
{57}{}{DESCRVN2.MAP}
{58}{}{MNTCRVN1.MAP}
{59}{}{MNTCRVN2.MAP}
{60}{}{VIPERS.MAP}
{61}{}{DESCRVN3.MAP}
{62}{}{MNTCRVN3.MAP}
{63}{}{DESCRVN4.MAP}
{64}{}{MNTCRVN4.MAP}
{65}{}{HUBMIS1.MAP}
 
#
# Map Names for (Automap) Descriptions
# Note: This order must *NOT* change!
#
# Note: The maximum description width is approximately:
#   "Brotherhood of Steel (Lower Levels)" -- about 34 characters,
#   but it's proportional, so you need to double-check it by
#   going into mapper/game and going to the automap for that map.
#
# Note: Descriptions *MUST* *NOT* be empty, and so temporary
#   descriptions are just the map name itself (this also helps
#   pinpoint unfinished ones when you go through here).
#
{100}{}{Desert} // DESERT1.MAP
{101}{}{Desert} // DESERT2.MAP
{102}{}{Desert} // DESERT3.MAP
{103}{}{Necropolis}                           // HALLDED.MAP
{104}{}{Necropolis}                           // HOTEL.MAP
{105}{}{Necropolis}                           // WATRSHD.MAP
{106}{}{Vault 13} // VAULT13.MAP
{107}{}{Vault 15}                             // VAULTENT.MAP
{108}{}{Vault 15} // VAULTBUR.MAP
{109}{}{Necropolis}                           // VAULTNEC.MAP
{110}{}{Junktown}                             // JUNKENT.MAP
{111}{}{Junktown}                             // JUNKCSNO.MAP
{112}{}{Junktown}                             // JUNKKILL.MAP
{113}{}{Brotherhood}                          // BROHDENT.MAP
{114}{}{Brotherhood}                          // BROHD12.MAP
{115}{}{Brotherhood}                          // BROHD34.MAP
{116}{}{Shady Sands}                          // CAVES.MAP
{117}{}{Cathedral}                            // CHILDRN1.MAP
{118}{}{Cathedral}                            // CHILDRN2.MAP
{119}{}{City Ruins} // CITY1.MAP
{120}{}{Coast} // COAST1.MAP
{121}{}{Coast} // COAST2.MAP
{122}{}{Desert} // COLATRUK.MAP
{123}{}{Desert} // FSAUSER.MAP
{124}{}{Raiders}                              // RAIDERS.MAP
{125}{}{Shady Sands}                          // SHADYE.MAP
{126}{}{Shady Sands}                          // SHADYW.MAP
{127}{}{Glow} // GLOWENT.MAP
{128}{}{Boneyard}                             // LAADYTUM.MAP
{129}{}{Boneyard}                             // LAFOLLWR.MAP
{130}{}{Military Base}                        // MBENT.MAP
{131}{}{Military Base}                        // MBSTRG12.MAP
{132}{}{Military Base}                        // MBVATS12.MAP
{133}{}{Military Base}                        // MSTRLR12.MAP
{134}{}{Military Base}                        // MSTRLR34.MAP
{135}{}{Vault 13}                             // V13ENT.MAP
{136}{}{Hub}                                  // HUBENT.MAP
{137}{}{Hub}                                  // DETHCLAW.MAP
{138}{}{Hub}                                  // HUBDWNTN.MAP
{139}{}{Hub}                                  // HUBHEIGT.MAP
{140}{}{Hub}                                  // HUBOLDTN.MAP
{141}{}{Hub}                                  // HUBWATER.MAP
{142}{}{Glow} // GLOW1.MAP
{143}{}{Glow} // GLOW2.MAP
{144}{}{Boneyard}                             // LABLADES.MAP
{145}{}{Boneyard}                             // LARIPPER.MAP
{146}{}{Boneyard}                             // LAGUNRUN.MAP
{147}{}{Cathedral}                            // CHILDEAD.MAP
{148}{}{Military}                             // MBDEAD.MAP
{149}{}{Mountains} // MOUNTN1.MAP
{150}{}{Mountains} // MOUNTN2.MAP
{151}{}{Desert} // FOOT.MAP
{152}{}{Desert} // TARDIS.MAP
{153}{}{Desert} // TALKCOW.MAP
{154}{}{Desert} // USEDCAR.MAP
{155}{}{Brotherhood}                          // BRODEAD.MAP
{156}{}{Desert} // DESCRVN1.MAP
{157}{}{Desert} // DESCRVN2.MAP
{158}{}{Mountains} // MNTCRVN1.MAP
{159}{}{Mountains} // MNTCRVN2.MAP
{160}{}{Viper Camp}
{161}{}{Desert}
{162}{}{Mountains}
{163}{}{Desert}
{164}{}{Mountains}
 
 
#
# City elevation names
#
# Format: 3 (max elevations), by city
#
# Desert, DESERT1.MAP
{200}{}{}
{201}{}{}
{202}{}{}
# Desert, DESERT2.MAP
{203}{}{}
{204}{}{}
{205}{}{}
# Desert, DESERT3.MAP
{206}{}{}
{207}{}{}
{208}{}{}
# Necropolis Hall of the Dead, HALLDED.MAP
{209}{}{Sewers}
{210}{}{Hall}
{211}{}{}
# Necropolis Hotel of Doom, HOTEL.MAP
{212}{}{Sewers}
{213}{}{Hotel}
{214}{}{}
# Necropolis Watershed, WATRSHD.MAP
{215}{}{Sewers}
{216}{}{Watershed}
{217}{}{}
# Vault 13, VAULT13.MAP
{218}{}{Entrance}
{219}{}{Living Quarters}
{220}{}{Command Center}
# Buried Vault Entrance, VAULTENT.MAP
{221}{}{Cave Entrance}
{222}{}{}
{223}{}{}
# Buried Vault,  VAULTBUR.MAP
{224}{}{Caverns}
{225}{}{Living Quarters}
{226}{}{Command Center}
# Necropolis Vault, VAULTNEC.MAP
{227}{}{Sewers}
{228}{}{Living Quarters}
{229}{}{Command Center}
# Junktown Entrance, JUNKENT.MAP
{230}{}{Entrance}
{231}{}{Lab}
{232}{}{}
# Junktown Casino, JUNKCSNO.MAP
{233}{}{Casino}
{234}{}{}
{235}{}{}
# Junktown Killian's, JUNKKILL.MAP
{236}{}{Crash House}
{237}{}{}
{238}{}{}
# Brotherhood of Steel Entrance, BROHDENT.MAP
{239}{}{Entrance}
{240}{}{}
{241}{}{}
# Brotherhood of Steel (Upper Levels), BROHD12.MAP
{242}{}{Level 1}
{243}{}{Level 2}
{244}{}{}
# Brotherhood of Steel (Lower Levels), BROHD34.MAP
{245}{}{Level 3}
{246}{}{Level 4}
{247}{}{}
# Caves (Shady sands), CAVES.MAP
{248}{}{Caves}
{249}{}{}
{250}{}{}
# Cathedral, CHILDRN1.MAP
{251}{}{Entrance}
{252}{}{Tower Level 1}
{253}{}{}
# Cathedral Tower, CHILDRN2.MAP
{254}{}{Tower Level 2}
{255}{}{Tower Level 3}
{256}{}{Tower Level 4}
# City Ruins, CITY1.MAP
{257}{}{}
{258}{}{}
{259}{}{}
# Coast, COAST1.MAP
{260}{}{}
{261}{}{}
{262}{}{}
# Coast, COAST2.MAP
{263}{}{}
{264}{}{}
{265}{}{}
# Desert, COLATRUK.MAP
{266}{}{Special}
{267}{}{}
{268}{}{}
# Desert, FSAUSER.MAP
{269}{}{Special}
{270}{}{}
{271}{}{}
# Raider's Camp, RAIDERS.MAP
{272}{}{Base}
{273}{}{}
{274}{}{}
# Shady Sands East, SHADYE.MAP
{275}{}{Garden}
{276}{}{Brahmin Pen}
{277}{}{}
# Shady Sands West, SHADYW.MAP
{278}{}{Town Hall}
{279}{}{}
{280}{}{}
# GLOWENT.MAP
{281}{}{Entrance}
{282}{}{}
{283}{}{}
# LAADYTUM.MAP
{284}{}{Adytum}
{285}{}{Underground}
{286}{}{}
# LAFOLLWR.MAP
{287}{}{Library}
{288}{}{Underground}
{289}{}{}
# Military Base Entrance, MBENT.MAP
{290}{}{Entrance}
{291}{}{}
{292}{}{}
# Military Base Stronghold, MBSTRG12.MAP
{293}{}{Stronghold Level 1}
{294}{}{Stronghold Level 2}
{295}{}{}
# Military Base Vats, MBVATS12.MAP
{296}{}{Vats Level 1}
{297}{}{Vats Level 2}
{298}{}{}
# Master's Lair (Upper Levels), MSTRLR12.MAP
{299}{}{Lair Level 1}
{300}{}{Lair Level 2}
{301}{}{}
# Master's Lair (Lower Levels), MSTRLR34.MAP
{302}{}{Lair Level 3}
{303}{}{Lair Level 4}
{304}{}{}
# Vault 13 Entrance, V13ENT.MAP
{305}{}{Cave Entrance}
{306}{}{}
{307}{}{}
# Hub Entrance, HUBENT.MAP
{308}{}{Entrance}
{309}{}{}
{310}{}{}
# DeathClaw's Lair, DETHCLAW.MAP
{311}{}{Lair}
{312}{}{}
{313}{}{}
# Hub Downtown, HUBDWNTN.MAP
{314}{}{Downtown}
{315}{}{Decker's Hideout}
{316}{}{}
# HUBHEIGT.MAP
{317}{}{Heights}
{318}{}{}
{319}{}{}
# Hub Old Town, HUBOLDTN.MAP
{320}{}{Old Town}
{321}{}{Thieves Circle}
{322}{}{}
# HUBWATER.MAP
{323}{}{Merchants}
{324}{}{}
{325}{}{}
# GLOW1.MAP
{326}{}{Level 1}
{327}{}{Level 2}
{328}{}{Level 3}
# GLOW2.MAP
{329}{}{Level 4}
{330}{}{Level 5}
{331}{}{Level 6}
# LABLADES.MAP
{332}{}{Downtown}
{333}{}{}
{334}{}{}
# LARIPPER.MAP
{335}{}{Warehouse}
{336}{}{Underground}
{337}{}{}
# LAGUNRUN.MAP
{338}{}{Fortress}
{339}{}{}
{340}{}{}
# CHILDEAD.MAP
{341}{}{Crater}
{342}{}{}
{343}{}{}
# MBDEAD.MAP
{344}{}{Ruins}
{345}{}{}
{346}{}{}
# MOUNTN1.MAP
{347}{}{}
{348}{}{}
{349}{}{}
# MOUNTN2.MAP
{350}{}{}
{351}{}{}
{352}{}{}
# FOOT.MAP
{353}{}{Special}
{354}{}{}
{355}{}{}
# TARDIS.MAP
{356}{}{Special}
{357}{}{}
{358}{}{}
# TALKCOW.MAP
{359}{}{Special}
{360}{}{}
{361}{}{}
# USEDCAR.MAP
{362}{}{Special}
{363}{}{}
{364}{}{}
# BRODEAD.MAP
{365}{}{Ruins}
{366}{}{}
{367}{}{}
# DESCRVN1.MAP
{368}{}{}
{369}{}{}
{370}{}{}
# DESCRVN2.MAP
{371}{}{}
{372}{}{}
{373}{}{}
# MNTCRVN1.MAP
{374}{}{}
{375}{}{}
{376}{}{}
# MNTCRVN2.MAP
{377}{}{}
{378}{}{}
{379}{}{}
# VIPERS.MAP
{380}{}{}
{381}{}{}
{382}{}{}
# DESCRVN3.MAP
{383}{}{}
{384}{}{}
{385}{}{}
# MNTCRVN3.MAP
{386}{}{}
{387}{}{}
{388}{}{}
# DESCRVN4.MAP
{389}{}{}
{390}{}{}
{391}{}{}
# MNTCRVN4.MAP
{392}{}{}
{393}{}{}
{394}{}{}
# HUBMIS1.MAP
{395}{}{}
{396}{}{}
{397}{}{}
 
#
# Short City names
#
{500}{}{Vault 13}
{501}{}{Vault 15}
{502}{}{Shady Sands}
{503}{}{Junktown}
{504}{}{Raiders}
{505}{}{Necropolis}
{506}{}{Hub}
{507}{}{Brotherhood}
{508}{}{Military Base}
{509}{}{Glow}
{510}{}{Boneyard}
{511}{}{Cathedral}
 
 
 
#
# Error Messages
#
{1000}{}{Error: Not enough disk space to save map!}

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Держи. Версия игры — 1.0 US.

 

Так, не понял, а почему у тебя файлов гораздо больше? Всё-таки надо было сперва инсталлировать игру?

Если да, буду знать.

Ссылка на комментарий

 

Держи. Версия игры — 1.0 US.

Так, не понял, а почему у тебя файлов гораздо больше? Всё-таки надо было сперва инсталлировать игру?

Если да, буду знать.

Нужно было всего лишь dat архив распаковать и достать нужные файлы.

У меня давно все распаковано, но пока нет к ним доступа.

Fallout 2Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP

Nevada Band: Путеводитель по играм серииFAQ

Fallout Tactics: Путеводитель по модам | FAQ

База Данных: YD\YD\MF

Помогая другим, не забывай о себе =) 

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Сквернословие в Fallout

 

Из статьи:

 

Bitch (проститутка) встречается в 29 файлах. Больше всего встречается в файле Кейна (8 раз), Дэйна (5 раз) и Доктора Ву (4 раза).

 

Bitch это не проститутка... вообще-то, даже не сказать, что это прям совсем близкие по значению слова, тем более, учитывая, что в виде синонима слова проститутка, чаще всего используются whore, slut, или hooker. Первые два, кстати, больше с целью обозвать. Hooker - уже прямой синоним проститутки.

А bitch, это с*ка, и оригинальное значение у этого английского слова, точно такое же, как и в нашем, то есть собака женского пола))

 

Ну а так, статья прикольная.

Oh, he might have went on living but he made one fatal slip,

When he tried to match The Courier with the big iron on his hip.

Ссылка на комментарий

 

Сквернословие в Fallout

 

Из статьи:

 

Bitch (проститутка) встречается в 29 файлах. Больше всего встречается в файле Кейна (8 раз), Дэйна (5 раз) и Доктора Ву (4 раза).

 

Bitch это не проститутка... вообще-то, даже не сказать, что это прям совсем близкие по значению слова, тем более, учитывая, что в виде синонима слова проститутка, чаще всего используются whore, slut, или hooker. Первые два, кстати, больше с целью обозвать. Hooker - уже прямой синоним проститутки.

А bitch, это с*ка, и оригинальное значение у этого английского слова, точно такое же, как и в нашем, то есть собака женского пола))

 

Ну а так, статья прикольная.

В ОРИГИНАЛЕ - Сука, но с добавлением английского языка, из Хаба вырезали много таких проституток, нужно вернуть?

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В ОРИГИНАЛЕ - Сука, но с добавлением английского языка, из Хаба вырезали много таких проституток, нужно вернуть?

Может тогда, Сц*чка?)

Fallout 2Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP

Nevada Band: Путеводитель по играм серииFAQ

Fallout Tactics: Путеводитель по модам | FAQ

База Данных: YD\YD\MF

Помогая другим, не забывай о себе =) 

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Есть ли у кого Ролик с локализацией Patch by YikxX'a, а то туба его потерла (как я понимаю)

Fallout 2Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP

Nevada Band: Путеводитель по играм серииFAQ

Fallout Tactics: Путеводитель по модам | FAQ

База Данных: YD\YD\MF

Помогая другим, не забывай о себе =) 

Ссылка на комментарий

Есть небольшая коллизия в переводе первой части от 1С: есть два персонажа, имена которых в русской локализации звучат как Сет. Собственно, Сет из Шейди Сендс – Seth, и Сет из Некрополиса – Set. Если спрашивать «Сет» через «скажи о», то выдаётся только одна фраза – первая. Но ответы всё таки разные.

 

Например, для Яна:

 

Сет – Set – {1114}{}{Извини, дружище. Я тут много не знаю.}

 

Сет – Seth – {1153}{}{Сет - капитан охранников. Но если между нами, то если б даже ему прибить яблоко к ноге, он бы его не сохранил.}

 

В оригинале такой проблемы нет, т. к. написание имён разное.

 

В Фаргусе, конечно, интересно сделали, там Сета из Шейди обозвали Сетч.

 

P. S.: Может это будет уместнее в теме про русификаторы. Если так, то перенесите, пожалуйста.

Чай! Все, що мені було потрібно – чашка чаю. Гарячий настій вільних радикалів і таніну.

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Сет – Set – {1114}{}{Извини, дружище. Я тут много не знаю.}

Сет – Seth – {1153}{}{Сет - капитан охранников. Но если между нами, то если б даже ему прибить яблоко к ноге, он бы его не сохранил.}

В оригинале такой проблемы нет, т. к. написание имён разное.

В Фаргусе, конечно, интересно сделали, там Сета из Шейди обозвали Сетч.

 

P. S.: Может это будет уместнее в теме про русификаторы. Если так, то перенесите, пожалуйста.

Сет и Сит или Сеф и Сэт. Я за второй вариант Сеф и Сэт (внесу правки в патч и перевод етту)

В Фаргусе не везде, там попадалось: Seth - и Сетч, и Сетх и Сэт. На сколько помню.

Подумаю над переносом... 

Fallout 2Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP

Nevada Band: Путеводитель по играм серииFAQ

Fallout Tactics: Путеводитель по модам | FAQ

База Данных: YD\YD\MF

Помогая другим, не забывай о себе =) 

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