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Fallout: Yesterday


GenesisVII

Рекомендуемые сообщения

Кажись проект вошёл в стадию Early Access. выкатили первую демку.

Exe'шника fallout2 в архиве нет, поддержкой HRP автор себя не озадачивал.

 

пароль: summer 2020

https://mega.nz/file/9w8nGC6Y#6UREUFFxFZlaMrtsy52senaOyfrMt8GwBjc7yJ1IRZA

Ссылка на комментарий

Кажись проект вошёл в стадию Early Access. выкатили первую демку.

Exe'шника fallout2 в архиве нет, поддержкой HRT автор себя не озадачивал.

 

пароль: summer 2020

https://mega.nz/file/9w8nGC6Y#6UREUFFxFZlaMrtsy52senaOyfrMt8GwBjc7yJ1IRZA

Кстати, для запуска мода подойдет экзешник от последней сборки Фоллаута 2 от Фокса.

Ссылка на комментарий

Кажись проект вошёл в стадию Early Access. выкатили первую демку.

Exe'шника fallout2 в архиве нет, поддержкой HRP автор себя не озадачивал.

 

пароль: summer 2020

https://mega.nz/file/9w8nGC6Y#6UREUFFxFZlaMrtsy52senaOyfrMt8GwBjc7yJ1IRZA

Не работает ссылка. Перезалей на ГУГЛ.

Fallout 1&2, RP, Nevada, Sonora, Resurrection, Olympus, Fallout 3 - создание персонажа и подсказки.
Wasteland 2: DC и Wasteland 3 - создание отряда, проверки, спутники, секреты.
TOP 100 CRPG - мой рейтинг | DTF - мой блог по CRPG | realmsdenis@list.ru | Telegram @QweSteR | Discord QweSteR2221 | ВК

Ссылка на комментарий

Кстати, для запуска мода подойдет экзешник от последней сборки Фоллаута 2 от Фокса.

То есть - любой.

Fallout 2Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP

Nevada Band: Путеводитель по играм серииFAQ

Fallout Tactics: Путеводитель по модам | FAQ

База Данных: YD\YD\MF

Помогая другим, не забывай о себе =) 

Ссылка на комментарий

Не любой, а тот, что поддерживает sfall 4.2.6.

Где логика?

 

Возьмем оригинальный exe от F2, добавим к нему hrp и sfall (настроим) и вуа-ля.

Fallout 2Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP

Nevada Band: Путеводитель по играм серииFAQ

Fallout Tactics: Путеводитель по модам | FAQ

База Данных: YD\YD\MF

Помогая другим, не забывай о себе =) 

Ссылка на комментарий

Понравилось реализация защитных полей с шейдерым эффектом Bloom, правда текст страдает от этого.
Некоторая графика нарисована кустарно карандашом. x_x

 

Лока показалось кокой-то странной вроде тюрьма, но что-то люди там в барах-ресторанах сидят.
Что там вообще происходит?)
И тюрьму заполонили синие пижамы с номером 13 - это че?

 

 

a726248e7396.jpg


неживая?)))))
Ссылка на комментарий

Шапка обновлена, информация актуальна.

Попытка запуска приводит лишь к вылету

 

 

Кто добавлял sfall и ехе? 

Fallout 2Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP

Nevada Band: Путеводитель по играм серииFAQ

Fallout Tactics: Путеводитель по модам | FAQ

База Данных: YD\YD\MF

Помогая другим, не забывай о себе =) 

Ссылка на комментарий

Мод-версия R1:

  • Создал инсталлятор
  • Исправил проблему запуска
  • Обновил sfall (был обычный 4.2.5.2, стал 4.2.6 extended)
  • Добавил HiRes (без границ карт)
  • Добавил сопутствующие утилиты.
  • добавил перевод\описание первого релиза.

Ссылки будут обновлены:

  • оригинальный архив +
  • мод-версия +
  • полная версия ...

Ссылка на NMA старая, надо этy https://nma-fallout.com/threads/fallout-yesterday.219083/
Уже поменял

Fallout 2Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP

Nevada Band: Путеводитель по играм серииFAQ

Fallout Tactics: Путеводитель по модам | FAQ

База Данных: YD\YD\MF

Помогая другим, не забывай о себе =) 

Ссылка на комментарий

Та которая старая есть(еще осталась)?

Осталась, архив R1 написано ссылка в шапке. Ссылки еще не менял.

там скорее всего видео режим указан неверно  (4\5 - а при них ошибка)  и может быть largetitle... и сам sfall 4.2.5.2

Fallout 2Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP

Nevada Band: Путеводитель по играм серииFAQ

Fallout Tactics: Путеводитель по модам | FAQ

База Данных: YD\YD\MF

Помогая другим, не забывай о себе =) 

Ссылка на комментарий

Осталась, архив R1 написано ссылка в шапке. Ссылки еще не менял.

там скорее всего видео режим указан неверно (4\5 - а при них ошибка) и может быть largetitle... и сам sfall 4.2.5.2

Я вроде ее скачивал, сколько у нее размер?. я скачивал 875 мегов которая. мне нужна та которая не работала).

Ссылка на комментарий

Я вроде ее скачивал, сколько у нее размер?. я скачивал 875 мегов которая. мне нужна та которая не работала).

1.2gb она же в шапке

Fallout 2Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP

Nevada Band: Путеводитель по играм серииFAQ

Fallout Tactics: Путеводитель по модам | FAQ

База Данных: YD\YD\MF

Помогая другим, не забывай о себе =) 

Ссылка на комментарий

У меня это работает, можешь прислать sfall-log.txt почему у вас/тебя не запускается вот с этим ddraw

не забудь только включить Enable=1 и Init=1 в [debbuging]

 

ps: Видео ролики там конечно ппц, где он такие накопал кинушки... хорошо что не эротика 70x)))

Ссылка на комментарий

У меня это работает, можешь прислать sfall-log.txt почему у вас/тебя не запускается вот с этим ddraw

не забудь только включить Enable=1 и Init=1 в [debbuging]

 

ps: Видео ролики там конечно ппц, где он такие накопал кинушки... хорошо что не эротика 70x)))

Enable=1 ,в других модах рекомендовал не включать.

Если включить режим видео 4 или 5 вываливается с ошибкой памяти или просто "fallout2.exe" рухнул.

 

лог (не важно, оригинал или облегченная версия)

Fade time is 140
Fade steps are 300
Chi squared is 20.144000, P = 36.420000 at 0.05
Sequence is random, 95% confidence.
>partyMember_init soundInit: Setting primary buffer to: 16 bit, 2 channels, 22050 rate
soundInit: Primary buffer settings set to: 16 bit, 2 channels, 22050 rate
Reading SNDLIST.LST Sound FX Count: 1361
>gsound_init >initMovie >gmovie_init >moviefx_init >art_init >tile_init >obj_init >cycle_init
 ** String not found @ getmsg(), MESSAGE.C **
 
 ** String not found @ getmsg(), MESSAGE.C **
 
 ** String not found @ getmsg(), MESSAGE.C **
 
 ** String not found @ getmsg(), MESSAGE.C **
 
 ** String not found @ getmsg(), MESSAGE.C **
>intface_init >iso_init >gmouse_init >proto_init >anim_init >scr_init >game_load_info >scr_game_init
strParseStrFromFunc Error: Couldn't find match for string: !
strParseStrFromFunc Error: Couldn't find match for string: !
strParseStrFromFunc Error: Couldn't find match for string: !
strParseStrFromFunc Error: Couldn't find match for string: !>wmWorldMap_init >CharEditInit >pip_init >InitLoadSave >gdialog_init >combat_init >automap_init >message_init >message_load >scr_disable >init_options_menu
>endgameDeathEndingInit
 
Playing movie: 
 
gmovie_play() - Error: Unable to open 

Fallout 2Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP

Nevada Band: Путеводитель по играм серииFAQ

Fallout Tactics: Путеводитель по модам | FAQ

База Данных: YD\YD\MF

Помогая другим, не забывай о себе =) 

Ссылка на комментарий

Enable=1 ,в других модах рекомендовал не включать.

Если включить режим видео 4 или 5 вываливается с ошибкой памяти или просто "fallout2.exe" рухнул.

 

лог (не важно, оригинал или облегченная версия)

 

Да мне не игровой лог нужен. А sfall лог, че там есть? И адресс ошибки скопипасть сюда.

Enable включается для отладки.

Ссылка на комментарий

sfall-log

из оригинала

 

Loaded f2_res.dll library at the memory address: 0x0

In InitModules
Initializing module BugFixes...
Applying division operator fix. Done
Applying Special Unarmed Attacks fix. Done
Applying Sharpshooter patch. Done
Applying fix for Pip-Boy clickability issues and rest exploit. Done
Applying preventive patch for "Too Many Items" bug. Done
Applying car charging fix. Done
Applying fix for save-load unlimited drug use exploit. Done
Applying fix for "leaving the map while waiting for a super stimpak overdose death" crash. Done
Applying fix for armor reducing NPC original stats when removed. Done
Applying fix for addicted party member level up bug. Done
Applying 9 dialog options patch. Done
Applying fix for Unlimited Ammo exploit. Done
Applying fix for negative values in Skilldex window. Done
Applying fix for negative SPECIAL values in character creation. Done
Applying fix for not counting in weight of equipped items on NPC. Done
Applying inventory reverse order issues fix. Done
Applying NPC Stage 6 Fix. Done
Applying NPC level fix. Done
Applying black Skilldex patch. Done
Applying withdrawal perk description crash fix. Done
Applying Jet Antidote fix. Done
Applying NPC's drug addiction fix. Done
Applying shiv patch. Done
Applying imported procedure patch. Done
Applying wield_obj_critter fix. Done
Applying MultiHex Pathing Fix. Done
Applying Dodgy Door Fix. Done
Applying fix for "NPC turns into a container" bug. Done
Applying fix for explosives bugs. Done
Applying fix for being unable to sell used geiger counters or stealth boys. Done
Applying Action Points initialization fix. Done
Applying kill_critter_type fix. Done
Applying print to file fix. Done
Applying gdialog_mod_barter display fix. Done
Applying fix for bag/backpack bugs. Done
Applying fix for Bonus Move exploit. Done
Applying Silent Death patch. Done
Applying instant death fix. Done
Applying fix for displaying ammo stats in barter screen. Done
Applying Swift Learner exp display patch. Done
Applying obj_can_hear_obj fix. Done
Applying AI best weapon choice fix. Done
Applying fix for Tag! exploit. Done
Applying ai_retrieve_object engine function fix. Done
Applying Heave Ho! perk fix. Done
Applying active geiger counter messages patch. Done
Applying AI drug use preference fix. Done
Applying critter_mod_skill fix. Done
Applying pickup_obj/drop_obj/use_obj fix. Done
Applying fix for NPC stuck in a loop of reloading melee/unarmed weapons. Done
Applying fix for the self-healing of critters when entering the map. Done
Applying fix for incorrect positioning after exiting small/medium locations. Done
Applying town map hotkeys patch. Done
Applying car placed tile fix. Done
Applying fix for corpses blocking line of fire. Done
Initializing module Graphics...
Applying DX9 graphics patch. Done
Applying fade patch. Done
Initializing module InputPatch...
Applying input patch. Done
Initializing module LoadOrder...
Loading custom patches:
Applying load multiple patches patch. Done
Applying data load order patch. Done
Applying party member protos save/load patch. Done
Initializing module LoadGameHook...
Initializing module MainLoopHook...
Initializing module Movies...
Applying movie patch... Done
Initializing module MainMenu...
Initializing module Interface...
Applying world map cities list patch. Done
Applying world map travel markers patch. Done
Initializing module Objects...
Initializing module SpeedPatch...
Applying speed patch. Done
Initializing module PlayerModel...
Applying male start model patch. Done
Applying female start model patch. Done
Applying male model patch. Done
Applying female model patch. Done
Initializing module Worldmap...
Applying Pathfinder patch. Done
Applying starting year patch. Done
Applying starting month patch. Done
Applying starting day patch. Done
Applying starting x position patch. Done
Applying starting y position patch. Done
Applying starting x view patch. Done
Applying starting y view patch. Done
Applying cities limit patch. Done
Applying world map fps patch. Done
Applying Pip-Boy automaps patch. Done
Initializing module Stats...
Initializing module CritterStats...
Initializing module Perks...
Applying Fast Shot Trait Fix. Done
Initializing module Combat...
Applying Ray's combat_p_proc patch. Done
Initializing module Skills...
Initializing module FileSystem...
Initializing module Criticals...
Initializing critical table override...
Completed applying critical hit table.
Removing critical time limits. Done
Initializing module Karma...
Applying display karma changes patch. Done
Initializing module Tiles...
Applying allow large tiles patch. Done
Applying tile FRM limit patch. Done
Initializing module Credits...
Initializing module QuestList...
Applying quests list patch. Done
Initializing module Premade...
Initializing module Sounds...
Initializing module Reputations...
Initializing module Console...
Initializing module SuperSave...
Applying extra save slots patch. Done
Initializing module Inventory...
Initializing module Drugs...
Applying drugs patch... (1/1 drugs) Done
Initializing module PartyControl...
Applying display NPC extra info patch. Done
Initializing module BurstMods...
Initializing module Books...
Initializing module Explosions...
Applying Explosion changes. Done
Applying patch: Dynamite_DmgMax = 200. Done
Applying patch: Dynamite_DmgMin = 120. Done
Applying patch: PlasticExplosive_DmgMax = 320. Done
Applying patch: PlasticExplosive_DmgMin = 160. Done
Initializing module Message...
Initializing module Elevators...
Applying elevator patch. Done
Initializing module KillCounter...
Initializing module AI...
Applying retry combat patch. Done
Initializing module DamageMod...
Applying Bonus HtH Damage Perk fix. Done
Applying Display Bonus Damage patch. Done
Initializing module Animations...
Applying AnimationsAtOnceLimit patch. Done
Initializing module BarBoxes...
Initializing module HeroAppearance...
Setting up Appearance Char Screen buttons. Done
Initializing module MiscPatches...
Applying starting map patch. Done
Applying version string patch. Done
Applying config file patch. Done
Applying dialogue patch. Done
Applying additional weapon animations patch. Done
Applying idle anim on reload patch. Done
Checking for changed skilldex images. Done
Patching out ereg call.
Applying script dialog limit patch. Done
Applying MotionScannerFlags patch. Done
Applying EncounterTableSize patch. Done
Applying ObjCanSeeObj ShootThru Fix. Done
Applying DontTurnOffSneakIfYouRun patch. Done
Applying display second weapon range patch. Done
Applying keep weapon select mode patch. Done
Applying party member using First Aid/Doctor skill patch. Done
Initializing module TalkingHeads...
Initializing module ScriptShaders...
Initializing module HookScripts...
Initializing module ScriptExtender...
Initializing module Debug Editor...
Applying debugmode patch. Done
Leave InitModules
Initializing Direct3D... Done
Display mode format id: 22
Creating D3D9 Device... Done
Creating D3D9 Device window... Done
Global shader file loaded.

Creating DirectShow graph...
Start rendering file.
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

 

 

из мода

 

Loaded f2_res.dll library at the memory address: 0x10000000
In InitModules
Initializing module BugFixes...
Applying division operator fix. Done
Applying Special Unarmed Attacks fix. Done
Applying Sharpshooter patch. Done
Applying fix for Pip-Boy clickability issues and rest exploit. Done
Applying preventive patch for "Too Many Items" bug. Done
Applying car charging fix. Done
Applying fix for save-load unlimited drug use exploit. Done
Applying fix for "leaving the map while waiting for a super stimpak overdose death" crash. Done
Applying fix for armor reducing NPC original stats when removed. Done
Applying fix for addicted party member level up bug. Done
Applying 9 dialog options patch. Done
Applying fix for Unlimited Ammo exploit. Done
Applying fix for negative values in Skilldex window. Done
Applying fix for negative SPECIAL values in character creation. Done
Applying fix for not counting in weight of equipped items on NPC. Done
Applying inventory reverse order issues fix. Done
Applying NPC Stage 6 Fix. Done
Applying NPC level fix. Done
Applying black Skilldex patch. Done
Applying withdrawal perk description crash fix. Done
Applying Jet Antidote fix. Done
Applying NPC's drug addiction fix. Done
Applying shiv patch. Done
Applying imported procedure patch. Done
Applying wield_obj_critter fix. Done
Applying MultiHex Pathing Fix. Done
Applying multihex critter self hit fix. Done
Applying Dodgy Door Fix. Done
Applying fix for "NPC turns into a container" bug. Done
Applying fix for explosives bugs. Done
Applying fix for being unable to sell used geiger counters or stealth boys. Done
Applying Action Points initialization fix. Done
Applying kill_critter_type fix. Done
Applying print to file fix. Done
Applying gdialog_mod_barter display fix. Done
Applying fix for bag/backpack bugs. Done
Applying fix for Bonus Move exploit. Done
Applying Silent Death patch. Done
Applying instant death fix. Done
Applying fix for displaying ammo stats in barter screen. Done
Applying full item description in barter patch. Done
Applying Swift Learner exp display patch. Done
Applying AI best weapon choose fix. Done
Applying fix for Tag! exploit. Done
Applying ai_retrieve_object engine function fix. Done
Applying start_gdialog argument fix. Done
Applying Heave Ho! perk fix. Done
Applying active geiger counter messages patch. Done
Applying AI drug use preference fix. Done
Applying critter_mod_skill fix. Done
Applying pickup_obj/drop_obj/use_obj fix. Done
Applying fix for NPC stuck in a loop of reloading melee/unarmed weapons. Done
Applying fix for the self-healing of critters when entering the map. Done
Applying fix for incorrect positioning after exiting small/medium locations. Done
Applying car placed tile fix. Done
Applying fix for corpses blocking line of fire. Done
Initializing module Graphics...
Applying DX9 graphics patch. Done
Applying fade patch. Done
Initializing module InputPatch...
Applying input patch. Done
Applying alternate keyboard character codes patch. Done
Initializing module LoadOrder...
Loading custom patches:
> mods\INVENTORYFILTER.DAT
Applying load multiple patches patch. Done
Applying data load order patch. Done
Applying party member protos save/load patch. Done
Initializing module LoadGameHook...
Initializing module MainLoopHook...
Initializing module Movies...
Applying movie patch... Done
Initializing module MainMenu...
Initializing module Interface...
Applying expanded action points bar patch. Done
Applying world map font patch. Done
Applying world map cities list patch. Done
Applying world map travel markers patch. Done
Applying SpeedInterfaceCounterAnims patch. Done
Initializing module Objects...
Initializing module SpeedPatch...
Applying speed patch. Done
Initializing module PlayerModel...
Applying male start model patch. Done
Applying female start model patch. Done
Applying male model patch. Done
Applying female model patch. Done
Initializing module Worldmap...
Applying Pathfinder patch. Done
Applying starting year patch. Done
Applying starting month patch. Done
Applying starting day patch. Done
Applying starting x position patch. Done
Applying starting y position patch. Done
Applying starting x view patch. Done
Applying starting y view patch. Done
Applying time limit patch. Done
Applying cities limit patch. Done
Applying world map fps patch. Done
Applying Pip-Boy automaps patch. Done
Initializing module Stats...
Initializing module CritterStats...
Initializing module Perks...
Applying Fast Shot Trait Fix. Done
Initializing module Combat...
Applying Ray's combat_p_proc patch. Done
Initializing module Skills...
Initializing module FileSystem...
Initializing module Criticals...
Initializing critical table override...
Setting up critical hit table using RP fixes. Completed applying critical hit table.
Removing critical time limits. Done
Initializing module Karma...
Initializing module Tiles...
Applying allow large tiles patch. Done
Applying tile FRM limit patch. Done
Initializing module Credits...
Initializing module QuestList...
Applying quests list patch. Done
Initializing module Premade...
Initializing module Sounds...
Initializing module Reputations...
Initializing module Console...
Initializing module SuperSave...
Applying extra save slots patch. Done
Initializing module Inventory...
Initializing module Drugs...
Applying drugs patch... (added 1/1 drugs) Done
Initializing module PartyControl...
Applying display NPC extra info patch. Done
Initializing module BurstMods...
Initializing module Books...
Initializing module Explosions...
Applying Explosion changes. Done
Applying patch: Dynamite_DmgMax = 200. Done
Applying patch: Dynamite_DmgMin = 120. Done
Applying patch: PlasticExplosive_DmgMax = 320. Done
Applying patch: PlasticExplosive_DmgMin = 160. Done
Initializing module Message...
Initializing module Elevators...
Applying elevator patch. Done
Initializing module KillCounter...
Initializing module AI...
Applying retry combat patch. Done
Initializing module DamageMod...
Applying Bonus HtH Damage Perk fix. Done
Applying Display Bonus Damage patch. Done
Initializing module Animations...
Applying AnimationsAtOnceLimit patch. Done
Initializing module BarBoxes...
Initializing module HeroAppearance...
Setting up Appearance Char Screen buttons. Done
Initializing module MiscPatches...
Applying starting map patch. Done
Applying version string patch. Done
Applying config file patch. Done
Applying patch file patch. Done
Applying override art cache size patch. Done
Applying dialogue patch. Done
Applying additional weapon animations patch. Done
Applying idle anim on reload patch. Done
Checking for changed skilldex images. Done
Applying SpeedInventoryPCRotation patch. Done
Patching out ereg call.
Applying script dialog limit patch. Done
Applying MotionScannerFlags patch. Done
Applying EncounterTableSize patch. Done
Applying ObjCanSeeObj ShootThru Fix. Done
Applying patch: CombatPanelAnimDelay = 500. Done
Applying patch: DialogPanelAnimDelay = 15. Done
Applying patch: PipboyTimeAnimDelay = 40. Done
Applying music in dialogue patch. Done
Applying DontTurnOffSneakIfYouRun patch. Done
Applying numbers in dialogue patch. Done
Applying display second weapon range patch. Done
Applying display of the electrical resist stat of armor patch. Done
Applying keep weapon select mode patch. Done
Applying skip loading game settings from a saved game patch. Done
Applying no MoveOnTop flag for interface patch. Done
Applying walk distance for using objects patch. Done
Initializing module TalkingHeads...
Initializing module ScriptShaders...
Initializing module HookScripts...
Initializing module ScriptExtender...
Initializing module Debug Editor...
Applying debugmode patch. Done
Leave InitModules
Initializing Direct3D... Done
Display mode format id: 22
Creating D3D9 Device... Done
Creating D3D9 Device window... Done
Global shader file loaded.
Applying expanded world map interface patch. Done

Creating DirectShow graph...
Start rendering file.
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

 

 

instruction at 08222ecc referenced memory at f66c6ab8 - из архива

instruction at 09572ecc referenced memory at f66c6c1d - из мода (sfall extended 4.2.6)

Fallout 2Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP

Nevada Band: Путеводитель по играм серииFAQ

Fallout Tactics: Путеводитель по модам | FAQ

База Данных: YD\YD\MF

Помогая другим, не забывай о себе =) 

Ссылка на комментарий

При замене в моде:

memory overwrite at adress 0x4c612

вылет с ошибкой: 095e2ecc at f6706a2d

 

Loaded f2_res.dll library at the memory address: 0x10000000
In InitModules
Initializing module BugFixes...
Applying division operator fix. Done
Applying Special Unarmed Attacks fix. Done
Applying Sharpshooter patch. Done
Applying fix for Pip-Boy clickability issues and rest exploit. Done
Applying preventive patch for "Too Many Items" bug. Done
Applying car charging fix. Done
Applying fix for save-load unlimited drug use exploit. Done
Applying fix for "leaving the map while waiting for a super stimpak overdose death" crash. Done
Applying fix for armor reducing NPC original stats when removed. Done
Applying fix for addicted party member level up bug. Done
Applying 9 dialog options patch. Done
Applying fix for Unlimited Ammo exploit. Done
Applying fix for negative values in Skilldex window. Done
Applying fix for negative SPECIAL values in character creation. Done
Applying fix for not counting in weight of equipped items on NPC. Done
Applying inventory reverse order issues fix. Done
Applying NPC Stage 6 Fix. Done
Applying NPC level fix. Done
Applying black Skilldex patch. Done
Applying withdrawal perk description crash fix. Done
Applying Jet Antidote fix. Done
Applying NPC's drug addiction fix. Done
Applying shiv patch. Done
Applying imported procedure patch. Done
Applying wield_obj_critter fix. Done
Applying MultiHex Pathing Fix. Done
Applying multihex critter self hit fix. Done
Applying Dodgy Door Fix. Done
Applying fix for "NPC turns into a container" bug. Done
Applying fix for explosives bugs. Done
Applying fix for being unable to sell used geiger counters or stealth boys. Done
Applying Action Points initialization fix. Done
Applying kill_critter_type fix. Done
Applying print to file fix. Done
Applying gdialog_mod_barter display fix. Done
Applying fix for bag/backpack bugs. Done
Applying fix for Bonus Move exploit. Done
Applying Silent Death patch. Done
Applying instant death fix. Done
Applying fix for displaying ammo stats in barter screen. Done
Applying full item description in barter patch. Done
Applying Swift Learner exp display patch. Done
Applying AI best weapon choose fix. Done
Applying fix for Tag! exploit. Done
Applying ai_retrieve_object engine function fix. Done
Applying start_gdialog argument fix. Done
Applying Heave Ho! perk fix. Done
Applying active geiger counter messages patch. Done
Applying AI drug use preference fix. Done
Applying critter_mod_skill fix. Done
Applying pickup_obj/drop_obj/use_obj fix. Done
Applying fix for NPC stuck in a loop of reloading melee/unarmed weapons. Done
Applying fix for the self-healing of critters when entering the map. Done
Applying fix for incorrect positioning after exiting small/medium locations. Done
Applying car placed tile fix. Done
Applying fix for corpses blocking line of fire. Done
Initializing module Graphics...
Applying DX9 graphics patch. Done
Applying fade patch. Done
Initializing module InputPatch...
Applying input patch. Done
Applying alternate keyboard character codes patch. Done
Initializing module LoadOrder...
Loading custom patches:
> mods\INVENTORYFILTER.DAT
Applying load multiple patches patch. Done
Applying data load order patch. Done
Applying party member protos save/load patch. Done
Initializing module LoadGameHook...
Initializing module MainLoopHook...
Initializing module Movies...
Applying movie patch... Done
Initializing module MainMenu...
Initializing module Interface...
Applying expanded action points bar patch. Done
Applying world map font patch. Done
Applying world map cities list patch. Done
Applying world map travel markers patch. Done
Applying SpeedInterfaceCounterAnims patch. Done
Initializing module Objects...
Initializing module SpeedPatch...
Applying speed patch. Done
Initializing module PlayerModel...
Applying male start model patch. Done
Applying female start model patch. Done
Applying male model patch. Done
Applying female model patch. Done
Initializing module Worldmap...
Applying Pathfinder patch. Done
Applying starting year patch. Done
Applying starting month patch. Done
Applying starting day patch. Done
Applying starting x position patch. Done
Applying starting y position patch. Done
Applying starting x view patch. Done
Applying starting y view patch. Done
Applying time limit patch. Done
Applying cities limit patch. Done
Applying world map fps patch. Done
Applying Pip-Boy automaps patch. Done
Initializing module Stats...
Initializing module CritterStats...
Initializing module Perks...
Applying Fast Shot Trait Fix. Done
Initializing module Combat...
Applying Ray's combat_p_proc patch. Done
Initializing module Skills...
Initializing module FileSystem...
Initializing module Criticals...
Initializing critical table override...
Setting up critical hit table using RP fixes. Completed applying critical hit table.
Removing critical time limits. Done
Initializing module Karma...
Initializing module Tiles...
Applying allow large tiles patch. Done
Applying tile FRM limit patch. Done
Initializing module Credits...
Initializing module QuestList...
Applying quests list patch. Done
Initializing module Premade...
Initializing module Sounds...
Initializing module Reputations...
Initializing module Console...
Initializing module SuperSave...
Applying extra save slots patch. Done
Initializing module Inventory...
Initializing module Drugs...
Applying drugs patch... (added 1/1 drugs) Done
Initializing module PartyControl...
Applying display NPC extra info patch. Done
Initializing module BurstMods...
Initializing module Books...
Initializing module Explosions...
Applying Explosion changes. Done
Applying patch: Dynamite_DmgMax = 200. Done
Applying patch: Dynamite_DmgMin = 120. Done
Applying patch: PlasticExplosive_DmgMax = 320. Done
Applying patch: PlasticExplosive_DmgMin = 160. Done
Initializing module Message...
Initializing module Elevators...
Applying elevator patch. Done
Initializing module KillCounter...
Initializing module AI...
Applying retry combat patch. Done
Initializing module DamageMod...
Applying Bonus HtH Damage Perk fix. Done
Applying Display Bonus Damage patch. Done
Initializing module Animations...
Applying AnimationsAtOnceLimit patch. Done
Initializing module BarBoxes...
Initializing module HeroAppearance...
Setting up Appearance Char Screen buttons. Done
Initializing module MiscPatches...
Applying starting map patch. Done
Applying version string patch. Done
Applying config file patch. Done
Applying patch file patch. Done
Applying override art cache size patch. Done
Applying dialogue patch. Done
Applying additional weapon animations patch. Done
Applying idle anim on reload patch. Done
Checking for changed skilldex images. Done
Applying SpeedInventoryPCRotation patch. Done
Patching out ereg call.
Applying script dialog limit patch. Done
Applying MotionScannerFlags patch. Done
Applying EncounterTableSize patch. Done
Applying fix to Obj_Can_See_Obj for see through critters and shoot objects. Done
Applying patch: CombatPanelAnimDelay = 500. Done
Applying patch: DialogPanelAnimDelay = 15. Done
Applying patch: PipboyTimeAnimDelay = 40. Done
Applying music in dialogue patch. Done
Applying DontTurnOffSneakIfYouRun patch. Done
Applying numbers in dialogue patch. Done
Applying display second weapon range patch. Done
Applying display of the electrical resist stat of armor patch. Done
Applying keep weapon select mode patch. Done
Applying skip loading game settings from a saved game patch. Done
Applying no MoveOnTop flag for interface patch. Done
Applying walk distance for using objects patch. Done
Initializing module TalkingHeads...
Initializing module ScriptShaders...
Initializing module MetaruleExtender...
Initializing module HookScripts...
Initializing module ScriptExtender...
Initializing module Debug Editor...
Applying debugmode patch. Done
Leave InitModules
Initializing Direct3D... Done
Display mode format id: 22
Creating D3D9 Device... Done
Creating D3D9 Device window... Done
Global shader file loaded.
Applying expanded world map interface patch. Done

Creating DirectShow graph...
Start rendering file.
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

 

 

 

При замене в родном архиве:

вылет с ошибкой: 07312ecc at f6706a2d

 

 

Loaded f2_res.dll library at the memory address: 0x0
In InitModules
Initializing module BugFixes...
Applying division operator fix. Done
Applying Special Unarmed Attacks fix. Done
Applying Sharpshooter patch. Done
Applying fix for Pip-Boy clickability issues and rest exploit. Done
Applying preventive patch for "Too Many Items" bug. Done
Applying car charging fix. Done
Applying fix for save-load unlimited drug use exploit. Done
Applying fix for "leaving the map while waiting for a super stimpak overdose death" crash. Done
Applying fix for armor reducing NPC original stats when removed. Done
Applying fix for addicted party member level up bug. Done
Applying 9 dialog options patch. Done
Applying fix for Unlimited Ammo exploit. Done
Applying fix for negative values in Skilldex window. Done
Applying fix for negative SPECIAL values in character creation. Done
Applying fix for not counting in weight of equipped items on NPC. Done
Applying inventory reverse order issues fix. Done
Applying NPC Stage 6 Fix. Done
Applying NPC level fix. Done
Applying black Skilldex patch. Done
Applying withdrawal perk description crash fix. Done
Applying Jet Antidote fix. Done
Applying NPC's drug addiction fix. Done
Applying shiv patch. Done
Applying imported procedure patch. Done
Applying wield_obj_critter fix. Done
Applying MultiHex Pathing Fix. Done
Applying multihex critter self hit fix. Done
Applying Dodgy Door Fix. Done
Applying fix for "NPC turns into a container" bug. Done
Applying fix for explosives bugs. Done
Applying fix for being unable to sell used geiger counters or stealth boys. Done
Applying Action Points initialization fix. Done
Applying kill_critter_type fix. Done
Applying print to file fix. Done
Applying gdialog_mod_barter display fix. Done
Applying fix for bag/backpack bugs. Done
Applying fix for Bonus Move exploit. Done
Applying Silent Death patch. Done
Applying instant death fix. Done
Applying fix for displaying ammo stats in barter screen. Done
Applying Swift Learner exp display patch. Done
Applying obj_can_hear_obj fix. Done
Applying AI best weapon choose fix. Done
Applying fix for Tag! exploit. Done
Applying ai_retrieve_object engine function fix. Done
Applying Heave Ho! perk fix. Done
Applying active geiger counter messages patch. Done
Applying AI drug use preference fix. Done
Applying critter_mod_skill fix. Done
Applying pickup_obj/drop_obj/use_obj fix. Done
Applying fix for NPC stuck in a loop of reloading melee/unarmed weapons. Done
Applying fix for the self-healing of critters when entering the map. Done
Applying fix for incorrect positioning after exiting small/medium locations. Done
Applying town map hotkeys fix patch. Done
Applying car placed tile fix. Done
Applying fix for corpses blocking line of fire. Done
Initializing module Graphics...
Applying DX9 graphics patch. Done
Applying fade patch. Done
Initializing module InputPatch...
Applying input patch. Done
Initializing module LoadOrder...
Loading custom patches:
Applying load multiple patches patch. Done
Applying data load order patch. Done
Applying party member protos save/load patch. Done
Initializing module LoadGameHook...
Initializing module MainLoopHook...
Initializing module Movies...
Applying movie patch... Done
Initializing module MainMenu...
Initializing module Interface...
Applying world map cities list patch. Done
Applying world map travel markers patch. Done
Initializing module Objects...
Initializing module SpeedPatch...
Applying speed patch. Done
Initializing module PlayerModel...
Applying male start model patch. Done
Applying female start model patch. Done
Applying male model patch. Done
Applying female model patch. Done
Initializing module Worldmap...
Applying Pathfinder patch. Done
Applying starting year patch. Done
Applying starting month patch. Done
Applying starting day patch. Done
Applying starting x position patch. Done
Applying starting y position patch. Done
Applying starting x view patch. Done
Applying starting y view patch. Done
Applying cities limit patch. Done
Applying world map fps patch. Done
Applying Pip-Boy automaps patch. Done
Initializing module Stats...
Initializing module CritterStats...
Initializing module Perks...
Applying Fast Shot Trait Fix. Done
Initializing module Combat...
Applying Ray's combat_p_proc patch. Done
Initializing module Skills...
Initializing module FileSystem...
Initializing module Criticals...
Initializing critical table override.... Completed applying critical hit table.
Removing critical time limits. Done
Initializing module Karma...
Applying display karma changes patch. Done
Initializing module Tiles...
Applying allow large tiles patch. Done
Applying tile FRM limit patch. Done
Initializing module Credits...
Initializing module QuestList...
Applying quests list patch. Done
Initializing module Premade...
Initializing module Sounds...
Initializing module Reputations...
Initializing module Console...
Initializing module SuperSave...
Applying extra save slots patch. Done
Initializing module Inventory...
Initializing module Drugs...
Applying drugs patch... (added 1/1 drugs) Done
Initializing module PartyControl...
Applying display NPC extra info patch. Done
Initializing module BurstMods...
Initializing module Books...
Initializing module Explosions...
Applying Explosion changes. Done
Applying patch: Dynamite_DmgMax = 200. Done
Applying patch: Dynamite_DmgMin = 120. Done
Applying patch: PlasticExplosive_DmgMax = 320. Done
Applying patch: PlasticExplosive_DmgMin = 160. Done
Initializing module Message...
Initializing module Elevators...
Applying elevator patch. Done
Initializing module KillCounter...
Initializing module AI...
Applying retry combat patch. Done
Initializing module DamageMod...
Applying Bonus HtH Damage Perk fix. Done
Applying Display Bonus Damage patch. Done
Initializing module Animations...
Applying AnimationsAtOnceLimit patch. Done
Initializing module BarBoxes...
Initializing module HeroAppearance...
Setting up Appearance Char Screen buttons. Done
Initializing module MiscPatches...
Applying starting map patch. Done
Applying version string patch. Done
Applying config file patch. Done
Applying single core patch. Done
Applying dialogue patch. Done
Applying additional weapon animations patch. Done
Applying idle anim on reload patch. Done
Checking for changed skilldex images. Done
Patching out ereg call.
Applying script dialog limit patch. Done
Applying MotionScannerFlags patch. Done
Applying EncounterTableSize patch. Done
Applying fix to Obj_Can_See_Obj for see through critters and shoot objects. Done
Applying DontTurnOffSneakIfYouRun patch. Done
Applying display second weapon range patch. Done
Applying keep weapon select mode patch. Done
Applying party member using First Aid/Doctor skill patch. Done
Initializing module TalkingHeads...
Initializing module ScriptShaders...
Initializing module MetaruleExtender...
Initializing module HookScripts...
Enabled backward compatibility mode of scripts registration for register_hook function.
Initializing module ScriptExtender...
Initializing module Debug Editor...
Applying debugmode patch. Done
Leave InitModules
Initializing Direct3D... Done
Display mode format id: 22
Creating D3D9 Device... Done
Creating D3D9 Device window... Done
Global shader file loaded.

Creating DirectShow graph...
Start rendering file.
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

Initialize Device:
Terminate Device id: 0

 

Fallout 2Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP

Nevada Band: Путеводитель по играм серииFAQ

Fallout Tactics: Путеводитель по модам | FAQ

База Данных: YD\YD\MF

Помогая другим, не забывай о себе =) 

Ссылка на комментарий

При замене в моде:

Спс, примерное место вылета я определил.

Пока не удаляй мод потом еще тест сделаешь, с другим ddraw.

Можно это все перенести в тему sfall или просто удалить все, так как инфа больше не нужна.

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