0wing Опубликовано 25 июля, 2020 Поделиться Опубликовано 25 июля, 2020 Кажись проект вошёл в стадию Early Access. выкатили первую демку.Exe'шника fallout2 в архиве нет, поддержкой HRP автор себя не озадачивал. пароль: summer 2020https://mega.nz/file/9w8nGC6Y#6UREUFFxFZlaMrtsy52senaOyfrMt8GwBjc7yJ1IRZA 2 Ссылка на комментарий
Женя_Мальцев Опубликовано 25 июля, 2020 Поделиться Опубликовано 25 июля, 2020 Кажись проект вошёл в стадию Early Access. выкатили первую демку.Exe'шника fallout2 в архиве нет, поддержкой HRT автор себя не озадачивал. пароль: summer 2020https://mega.nz/file/9w8nGC6Y#6UREUFFxFZlaMrtsy52senaOyfrMt8GwBjc7yJ1IRZAКстати, для запуска мода подойдет экзешник от последней сборки Фоллаута 2 от Фокса. 2 Ссылка на комментарий
QweSteR Опубликовано 31 июля, 2020 Поделиться Опубликовано 31 июля, 2020 Кажись проект вошёл в стадию Early Access. выкатили первую демку.Exe'шника fallout2 в архиве нет, поддержкой HRP автор себя не озадачивал. пароль: summer 2020https://mega.nz/file/9w8nGC6Y#6UREUFFxFZlaMrtsy52senaOyfrMt8GwBjc7yJ1IRZAНе работает ссылка. Перезалей на ГУГЛ. Fallout 1&2, RP, Nevada, Sonora, Resurrection, Olympus, Fallout 3 - создание персонажа и подсказки. Wasteland 2: DC и Wasteland 3 - создание отряда, проверки, спутники, секреты. TOP 100 CRPG - мой рейтинг | DTF - мой блог по CRPG | realmsdenis@list.ru | Telegram @QweSteR | Discord QweSteR2221 | ВК Ссылка на комментарий
Pyran Опубликовано 31 июля, 2020 Поделиться Опубликовано 31 июля, 2020 Кстати, для запуска мода подойдет экзешник от последней сборки Фоллаута 2 от Фокса.То есть - любой. Fallout 2: Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP Nevada Band: Путеводитель по играм серии | FAQ Fallout Tactics: Путеводитель по модам | FAQ База Данных: YD\YD\MF Помогая другим, не забывай о себе =) Ссылка на комментарий
Женя_Мальцев Опубликовано 31 июля, 2020 Поделиться Опубликовано 31 июля, 2020 То есть - любой.Не любой, а тот, что поддерживает sfall 4.2.6. Ссылка на комментарий
Pyran Опубликовано 31 июля, 2020 Поделиться Опубликовано 31 июля, 2020 Не любой, а тот, что поддерживает sfall 4.2.6.Где логика? Возьмем оригинальный exe от F2, добавим к нему hrp и sfall (настроим) и вуа-ля. Fallout 2: Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP Nevada Band: Путеводитель по играм серии | FAQ Fallout Tactics: Путеводитель по модам | FAQ База Данных: YD\YD\MF Помогая другим, не забывай о себе =) Ссылка на комментарий
Женя_Мальцев Опубликовано 31 июля, 2020 Поделиться Опубликовано 31 июля, 2020 Где логика? Возьмем оригинальный exe от F2, добавим к нему hrp и sfall (настроим) и вуа-ля.Можно и так. Ссылка на комментарий
0wing Опубликовано 1 августа, 2020 Поделиться Опубликовано 1 августа, 2020 Не работает ссылка. Перезалей на ГУГЛ.https://drive.google.com/file/d/1K4HU00OEvOTm2eeVb5VVsryC195ccKYz/view?usp=sharing Ссылка на комментарий
Mr.Sталин Опубликовано 5 августа, 2020 Поделиться Опубликовано 5 августа, 2020 Понравилось реализация защитных полей с шейдерым эффектом Bloom, правда текст страдает от этого.Некоторая графика нарисована кустарно карандашом. Лока показалось кокой-то странной вроде тюрьма, но что-то люди там в барах-ресторанах сидят.Что там вообще происходит?)И тюрьму заполонили синие пижамы с номером 13 - это че? неживая?))))) Ссылка на комментарий
Legend Опубликовано 5 августа, 2020 Поделиться Опубликовано 5 августа, 2020 неживая?)))))А? Ссылка на комментарий
VatsOfGoo Опубликовано 5 августа, 2020 Поделиться Опубликовано 5 августа, 2020 неживая?))))) В постапокалипсисе это не особенно важно. Ученые расщепили атом. Теперь атом расщепляет нас. Ссылка на комментарий
Pyran Опубликовано 5 августа, 2020 Поделиться Опубликовано 5 августа, 2020 Шапка обновлена, информация актуальна.Попытка запуска приводит лишь к вылету Кто добавлял sfall и ехе? Fallout 2: Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP Nevada Band: Путеводитель по играм серии | FAQ Fallout Tactics: Путеводитель по модам | FAQ База Данных: YD\YD\MF Помогая другим, не забывай о себе =) Ссылка на комментарий
Legend Опубликовано 5 августа, 2020 Поделиться Опубликовано 5 августа, 2020 Ссылка на NMA старая, надо этy https://nma-fallout.com/threads/fallout-yesterday.219083/ Ссылка на комментарий
Pyran Опубликовано 5 августа, 2020 Поделиться Опубликовано 5 августа, 2020 Мод-версия R1:Создал инсталляторИсправил проблему запускаОбновил sfall (был обычный 4.2.5.2, стал 4.2.6 extended)Добавил HiRes (без границ карт)Добавил сопутствующие утилиты.добавил перевод\описание первого релиза.Ссылки будут обновлены:оригинальный архив +мод-версия +полная версия ...Ссылка на NMA старая, надо этy https://nma-fallout.com/threads/fallout-yesterday.219083/Уже поменял 1 Fallout 2: Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP Nevada Band: Путеводитель по играм серии | FAQ Fallout Tactics: Путеводитель по модам | FAQ База Данных: YD\YD\MF Помогая другим, не забывай о себе =) Ссылка на комментарий
Mr.Sталин Опубликовано 5 августа, 2020 Поделиться Опубликовано 5 августа, 2020 Попытка запуска приводит лишь к вылетуТа которая старая есть(еще осталась)? Ссылка на комментарий
Pyran Опубликовано 5 августа, 2020 Поделиться Опубликовано 5 августа, 2020 Та которая старая есть(еще осталась)?Осталась, архив R1 написано ссылка в шапке. Ссылки еще не менял.там скорее всего видео режим указан неверно (4\5 - а при них ошибка) и может быть largetitle... и сам sfall 4.2.5.2 Fallout 2: Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP Nevada Band: Путеводитель по играм серии | FAQ Fallout Tactics: Путеводитель по модам | FAQ База Данных: YD\YD\MF Помогая другим, не забывай о себе =) Ссылка на комментарий
Mr.Sталин Опубликовано 5 августа, 2020 Поделиться Опубликовано 5 августа, 2020 Осталась, архив R1 написано ссылка в шапке. Ссылки еще не менял.там скорее всего видео режим указан неверно (4\5 - а при них ошибка) и может быть largetitle... и сам sfall 4.2.5.2Я вроде ее скачивал, сколько у нее размер?. я скачивал 875 мегов которая. мне нужна та которая не работала). Ссылка на комментарий
Pyran Опубликовано 5 августа, 2020 Поделиться Опубликовано 5 августа, 2020 Я вроде ее скачивал, сколько у нее размер?. я скачивал 875 мегов которая. мне нужна та которая не работала).1.2gb она же в шапке 1 Fallout 2: Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP Nevada Band: Путеводитель по играм серии | FAQ Fallout Tactics: Путеводитель по модам | FAQ База Данных: YD\YD\MF Помогая другим, не забывай о себе =) Ссылка на комментарий
Mr.Sталин Опубликовано 5 августа, 2020 Поделиться Опубликовано 5 августа, 2020 1.2gb она же в шапкеУ меня это работает, можешь прислать sfall-log.txt почему у вас/тебя не запускается вот с этим ddrawне забудь только включить Enable=1 и Init=1 в [debbuging] ps: Видео ролики там конечно ппц, где он такие накопал кинушки... хорошо что не эротика 70x))) Ссылка на комментарий
Pyran Опубликовано 6 августа, 2020 Поделиться Опубликовано 6 августа, 2020 У меня это работает, можешь прислать sfall-log.txt почему у вас/тебя не запускается вот с этим ddrawне забудь только включить Enable=1 и Init=1 в [debbuging] ps: Видео ролики там конечно ппц, где он такие накопал кинушки... хорошо что не эротика 70x)))Enable=1 ,в других модах рекомендовал не включать.Если включить режим видео 4 или 5 вываливается с ошибкой памяти или просто "fallout2.exe" рухнул. лог (не важно, оригинал или облегченная версия)Fade time is 140Fade steps are 300Chi squared is 20.144000, P = 36.420000 at 0.05Sequence is random, 95% confidence.>partyMember_init soundInit: Setting primary buffer to: 16 bit, 2 channels, 22050 ratesoundInit: Primary buffer settings set to: 16 bit, 2 channels, 22050 rateReading SNDLIST.LST Sound FX Count: 1361>gsound_init >initMovie >gmovie_init >moviefx_init >art_init >tile_init >obj_init >cycle_init ** String not found @ getmsg(), MESSAGE.C ** ** String not found @ getmsg(), MESSAGE.C ** ** String not found @ getmsg(), MESSAGE.C ** ** String not found @ getmsg(), MESSAGE.C ** ** String not found @ getmsg(), MESSAGE.C **>intface_init >iso_init >gmouse_init >proto_init >anim_init >scr_init >game_load_info >scr_game_init strParseStrFromFunc Error: Couldn't find match for string: !strParseStrFromFunc Error: Couldn't find match for string: !strParseStrFromFunc Error: Couldn't find match for string: !strParseStrFromFunc Error: Couldn't find match for string: !>wmWorldMap_init >CharEditInit >pip_init >InitLoadSave >gdialog_init >combat_init >automap_init >message_init >message_load >scr_disable >init_options_menu>endgameDeathEndingInit Playing movie: gmovie_play() - Error: Unable to open Fallout 2: Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP Nevada Band: Путеводитель по играм серии | FAQ Fallout Tactics: Путеводитель по модам | FAQ База Данных: YD\YD\MF Помогая другим, не забывай о себе =) Ссылка на комментарий
Mr.Sталин Опубликовано 6 августа, 2020 Поделиться Опубликовано 6 августа, 2020 Enable=1 ,в других модах рекомендовал не включать.Если включить режим видео 4 или 5 вываливается с ошибкой памяти или просто "fallout2.exe" рухнул. лог (не важно, оригинал или облегченная версия) Да мне не игровой лог нужен. А sfall лог, че там есть? И адресс ошибки скопипасть сюда.Enable включается для отладки. 1 Ссылка на комментарий
Pyran Опубликовано 6 августа, 2020 Поделиться Опубликовано 6 августа, 2020 sfall-logиз оригинала Loaded f2_res.dll library at the memory address: 0x0In InitModulesInitializing module BugFixes...Applying division operator fix. DoneApplying Special Unarmed Attacks fix. DoneApplying Sharpshooter patch. DoneApplying fix for Pip-Boy clickability issues and rest exploit. DoneApplying preventive patch for "Too Many Items" bug. DoneApplying car charging fix. DoneApplying fix for save-load unlimited drug use exploit. DoneApplying fix for "leaving the map while waiting for a super stimpak overdose death" crash. DoneApplying fix for armor reducing NPC original stats when removed. DoneApplying fix for addicted party member level up bug. DoneApplying 9 dialog options patch. DoneApplying fix for Unlimited Ammo exploit. DoneApplying fix for negative values in Skilldex window. DoneApplying fix for negative SPECIAL values in character creation. DoneApplying fix for not counting in weight of equipped items on NPC. DoneApplying inventory reverse order issues fix. DoneApplying NPC Stage 6 Fix. DoneApplying NPC level fix. DoneApplying black Skilldex patch. DoneApplying withdrawal perk description crash fix. DoneApplying Jet Antidote fix. DoneApplying NPC's drug addiction fix. DoneApplying shiv patch. DoneApplying imported procedure patch. DoneApplying wield_obj_critter fix. DoneApplying MultiHex Pathing Fix. DoneApplying Dodgy Door Fix. DoneApplying fix for "NPC turns into a container" bug. DoneApplying fix for explosives bugs. DoneApplying fix for being unable to sell used geiger counters or stealth boys. DoneApplying Action Points initialization fix. DoneApplying kill_critter_type fix. DoneApplying print to file fix. DoneApplying gdialog_mod_barter display fix. DoneApplying fix for bag/backpack bugs. DoneApplying fix for Bonus Move exploit. DoneApplying Silent Death patch. DoneApplying instant death fix. DoneApplying fix for displaying ammo stats in barter screen. DoneApplying Swift Learner exp display patch. DoneApplying obj_can_hear_obj fix. DoneApplying AI best weapon choice fix. DoneApplying fix for Tag! exploit. DoneApplying ai_retrieve_object engine function fix. DoneApplying Heave Ho! perk fix. DoneApplying active geiger counter messages patch. DoneApplying AI drug use preference fix. DoneApplying critter_mod_skill fix. DoneApplying pickup_obj/drop_obj/use_obj fix. DoneApplying fix for NPC stuck in a loop of reloading melee/unarmed weapons. DoneApplying fix for the self-healing of critters when entering the map. DoneApplying fix for incorrect positioning after exiting small/medium locations. DoneApplying town map hotkeys patch. DoneApplying car placed tile fix. DoneApplying fix for corpses blocking line of fire. DoneInitializing module Graphics...Applying DX9 graphics patch. DoneApplying fade patch. DoneInitializing module InputPatch...Applying input patch. DoneInitializing module LoadOrder...Loading custom patches:Applying load multiple patches patch. DoneApplying data load order patch. DoneApplying party member protos save/load patch. DoneInitializing module LoadGameHook...Initializing module MainLoopHook...Initializing module Movies...Applying movie patch... DoneInitializing module MainMenu...Initializing module Interface...Applying world map cities list patch. DoneApplying world map travel markers patch. DoneInitializing module Objects...Initializing module SpeedPatch...Applying speed patch. DoneInitializing module PlayerModel...Applying male start model patch. DoneApplying female start model patch. DoneApplying male model patch. DoneApplying female model patch. DoneInitializing module Worldmap...Applying Pathfinder patch. DoneApplying starting year patch. DoneApplying starting month patch. DoneApplying starting day patch. DoneApplying starting x position patch. DoneApplying starting y position patch. DoneApplying starting x view patch. DoneApplying starting y view patch. DoneApplying cities limit patch. DoneApplying world map fps patch. DoneApplying Pip-Boy automaps patch. DoneInitializing module Stats...Initializing module CritterStats...Initializing module Perks...Applying Fast Shot Trait Fix. DoneInitializing module Combat...Applying Ray's combat_p_proc patch. DoneInitializing module Skills...Initializing module FileSystem...Initializing module Criticals...Initializing critical table override...Completed applying critical hit table.Removing critical time limits. DoneInitializing module Karma...Applying display karma changes patch. DoneInitializing module Tiles...Applying allow large tiles patch. DoneApplying tile FRM limit patch. DoneInitializing module Credits...Initializing module QuestList...Applying quests list patch. DoneInitializing module Premade...Initializing module Sounds...Initializing module Reputations...Initializing module Console...Initializing module SuperSave...Applying extra save slots patch. DoneInitializing module Inventory...Initializing module Drugs...Applying drugs patch... (1/1 drugs) DoneInitializing module PartyControl...Applying display NPC extra info patch. DoneInitializing module BurstMods...Initializing module Books...Initializing module Explosions...Applying Explosion changes. DoneApplying patch: Dynamite_DmgMax = 200. DoneApplying patch: Dynamite_DmgMin = 120. DoneApplying patch: PlasticExplosive_DmgMax = 320. DoneApplying patch: PlasticExplosive_DmgMin = 160. DoneInitializing module Message...Initializing module Elevators...Applying elevator patch. DoneInitializing module KillCounter...Initializing module AI...Applying retry combat patch. DoneInitializing module DamageMod...Applying Bonus HtH Damage Perk fix. DoneApplying Display Bonus Damage patch. DoneInitializing module Animations...Applying AnimationsAtOnceLimit patch. DoneInitializing module BarBoxes...Initializing module HeroAppearance...Setting up Appearance Char Screen buttons. DoneInitializing module MiscPatches...Applying starting map patch. DoneApplying version string patch. DoneApplying config file patch. DoneApplying dialogue patch. DoneApplying additional weapon animations patch. DoneApplying idle anim on reload patch. DoneChecking for changed skilldex images. DonePatching out ereg call.Applying script dialog limit patch. DoneApplying MotionScannerFlags patch. DoneApplying EncounterTableSize patch. DoneApplying ObjCanSeeObj ShootThru Fix. DoneApplying DontTurnOffSneakIfYouRun patch. DoneApplying display second weapon range patch. DoneApplying keep weapon select mode patch. DoneApplying party member using First Aid/Doctor skill patch. DoneInitializing module TalkingHeads...Initializing module ScriptShaders...Initializing module HookScripts...Initializing module ScriptExtender...Initializing module Debug Editor...Applying debugmode patch. DoneLeave InitModulesInitializing Direct3D... DoneDisplay mode format id: 22Creating D3D9 Device... DoneCreating D3D9 Device window... DoneGlobal shader file loaded.Creating DirectShow graph...Start rendering file.Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0 из мода Loaded f2_res.dll library at the memory address: 0x10000000In InitModulesInitializing module BugFixes...Applying division operator fix. DoneApplying Special Unarmed Attacks fix. DoneApplying Sharpshooter patch. DoneApplying fix for Pip-Boy clickability issues and rest exploit. DoneApplying preventive patch for "Too Many Items" bug. DoneApplying car charging fix. DoneApplying fix for save-load unlimited drug use exploit. DoneApplying fix for "leaving the map while waiting for a super stimpak overdose death" crash. DoneApplying fix for armor reducing NPC original stats when removed. DoneApplying fix for addicted party member level up bug. DoneApplying 9 dialog options patch. DoneApplying fix for Unlimited Ammo exploit. DoneApplying fix for negative values in Skilldex window. DoneApplying fix for negative SPECIAL values in character creation. DoneApplying fix for not counting in weight of equipped items on NPC. DoneApplying inventory reverse order issues fix. DoneApplying NPC Stage 6 Fix. DoneApplying NPC level fix. DoneApplying black Skilldex patch. DoneApplying withdrawal perk description crash fix. DoneApplying Jet Antidote fix. DoneApplying NPC's drug addiction fix. DoneApplying shiv patch. DoneApplying imported procedure patch. DoneApplying wield_obj_critter fix. DoneApplying MultiHex Pathing Fix. DoneApplying multihex critter self hit fix. DoneApplying Dodgy Door Fix. DoneApplying fix for "NPC turns into a container" bug. DoneApplying fix for explosives bugs. DoneApplying fix for being unable to sell used geiger counters or stealth boys. DoneApplying Action Points initialization fix. DoneApplying kill_critter_type fix. DoneApplying print to file fix. DoneApplying gdialog_mod_barter display fix. DoneApplying fix for bag/backpack bugs. DoneApplying fix for Bonus Move exploit. DoneApplying Silent Death patch. DoneApplying instant death fix. DoneApplying fix for displaying ammo stats in barter screen. DoneApplying full item description in barter patch. DoneApplying Swift Learner exp display patch. DoneApplying AI best weapon choose fix. DoneApplying fix for Tag! exploit. DoneApplying ai_retrieve_object engine function fix. DoneApplying start_gdialog argument fix. DoneApplying Heave Ho! perk fix. DoneApplying active geiger counter messages patch. DoneApplying AI drug use preference fix. DoneApplying critter_mod_skill fix. DoneApplying pickup_obj/drop_obj/use_obj fix. DoneApplying fix for NPC stuck in a loop of reloading melee/unarmed weapons. DoneApplying fix for the self-healing of critters when entering the map. DoneApplying fix for incorrect positioning after exiting small/medium locations. DoneApplying car placed tile fix. DoneApplying fix for corpses blocking line of fire. DoneInitializing module Graphics...Applying DX9 graphics patch. DoneApplying fade patch. DoneInitializing module InputPatch...Applying input patch. DoneApplying alternate keyboard character codes patch. DoneInitializing module LoadOrder...Loading custom patches:> mods\INVENTORYFILTER.DATApplying load multiple patches patch. DoneApplying data load order patch. DoneApplying party member protos save/load patch. DoneInitializing module LoadGameHook...Initializing module MainLoopHook...Initializing module Movies...Applying movie patch... DoneInitializing module MainMenu...Initializing module Interface...Applying expanded action points bar patch. DoneApplying world map font patch. DoneApplying world map cities list patch. DoneApplying world map travel markers patch. DoneApplying SpeedInterfaceCounterAnims patch. DoneInitializing module Objects...Initializing module SpeedPatch...Applying speed patch. DoneInitializing module PlayerModel...Applying male start model patch. DoneApplying female start model patch. DoneApplying male model patch. DoneApplying female model patch. DoneInitializing module Worldmap...Applying Pathfinder patch. DoneApplying starting year patch. DoneApplying starting month patch. DoneApplying starting day patch. DoneApplying starting x position patch. DoneApplying starting y position patch. DoneApplying starting x view patch. DoneApplying starting y view patch. DoneApplying time limit patch. DoneApplying cities limit patch. DoneApplying world map fps patch. DoneApplying Pip-Boy automaps patch. DoneInitializing module Stats...Initializing module CritterStats...Initializing module Perks...Applying Fast Shot Trait Fix. DoneInitializing module Combat...Applying Ray's combat_p_proc patch. DoneInitializing module Skills...Initializing module FileSystem...Initializing module Criticals...Initializing critical table override...Setting up critical hit table using RP fixes. Completed applying critical hit table.Removing critical time limits. DoneInitializing module Karma...Initializing module Tiles...Applying allow large tiles patch. DoneApplying tile FRM limit patch. DoneInitializing module Credits...Initializing module QuestList...Applying quests list patch. DoneInitializing module Premade...Initializing module Sounds...Initializing module Reputations...Initializing module Console...Initializing module SuperSave...Applying extra save slots patch. DoneInitializing module Inventory...Initializing module Drugs...Applying drugs patch... (added 1/1 drugs) DoneInitializing module PartyControl...Applying display NPC extra info patch. DoneInitializing module BurstMods...Initializing module Books...Initializing module Explosions...Applying Explosion changes. DoneApplying patch: Dynamite_DmgMax = 200. DoneApplying patch: Dynamite_DmgMin = 120. DoneApplying patch: PlasticExplosive_DmgMax = 320. DoneApplying patch: PlasticExplosive_DmgMin = 160. DoneInitializing module Message...Initializing module Elevators...Applying elevator patch. DoneInitializing module KillCounter...Initializing module AI...Applying retry combat patch. DoneInitializing module DamageMod...Applying Bonus HtH Damage Perk fix. DoneApplying Display Bonus Damage patch. DoneInitializing module Animations...Applying AnimationsAtOnceLimit patch. DoneInitializing module BarBoxes...Initializing module HeroAppearance...Setting up Appearance Char Screen buttons. DoneInitializing module MiscPatches...Applying starting map patch. DoneApplying version string patch. DoneApplying config file patch. DoneApplying patch file patch. DoneApplying override art cache size patch. DoneApplying dialogue patch. DoneApplying additional weapon animations patch. DoneApplying idle anim on reload patch. DoneChecking for changed skilldex images. DoneApplying SpeedInventoryPCRotation patch. DonePatching out ereg call.Applying script dialog limit patch. DoneApplying MotionScannerFlags patch. DoneApplying EncounterTableSize patch. DoneApplying ObjCanSeeObj ShootThru Fix. DoneApplying patch: CombatPanelAnimDelay = 500. DoneApplying patch: DialogPanelAnimDelay = 15. DoneApplying patch: PipboyTimeAnimDelay = 40. DoneApplying music in dialogue patch. DoneApplying DontTurnOffSneakIfYouRun patch. DoneApplying numbers in dialogue patch. DoneApplying display second weapon range patch. DoneApplying display of the electrical resist stat of armor patch. DoneApplying keep weapon select mode patch. DoneApplying skip loading game settings from a saved game patch. DoneApplying no MoveOnTop flag for interface patch. DoneApplying walk distance for using objects patch. DoneInitializing module TalkingHeads...Initializing module ScriptShaders...Initializing module HookScripts...Initializing module ScriptExtender...Initializing module Debug Editor...Applying debugmode patch. DoneLeave InitModulesInitializing Direct3D... DoneDisplay mode format id: 22Creating D3D9 Device... DoneCreating D3D9 Device window... DoneGlobal shader file loaded.Applying expanded world map interface patch. DoneCreating DirectShow graph...Start rendering file.Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0 instruction at 08222ecc referenced memory at f66c6ab8 - из архиваinstruction at 09572ecc referenced memory at f66c6c1d - из мода (sfall extended 4.2.6) Fallout 2: Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP Nevada Band: Путеводитель по играм серии | FAQ Fallout Tactics: Путеводитель по модам | FAQ База Данных: YD\YD\MF Помогая другим, не забывай о себе =) Ссылка на комментарий
Mr.Sталин Опубликовано 6 августа, 2020 Поделиться Опубликовано 6 августа, 2020 Да епт написал что положить надо специальный ddraw (4.2.7) по ссылке, а не какой-то там игровой из мода Ссылка на комментарий
Pyran Опубликовано 6 августа, 2020 Поделиться Опубликовано 6 августа, 2020 При замене в моде:memory overwrite at adress 0x4c612вылет с ошибкой: 095e2ecc at f6706a2d Loaded f2_res.dll library at the memory address: 0x10000000In InitModulesInitializing module BugFixes...Applying division operator fix. DoneApplying Special Unarmed Attacks fix. DoneApplying Sharpshooter patch. DoneApplying fix for Pip-Boy clickability issues and rest exploit. DoneApplying preventive patch for "Too Many Items" bug. DoneApplying car charging fix. DoneApplying fix for save-load unlimited drug use exploit. DoneApplying fix for "leaving the map while waiting for a super stimpak overdose death" crash. DoneApplying fix for armor reducing NPC original stats when removed. DoneApplying fix for addicted party member level up bug. DoneApplying 9 dialog options patch. DoneApplying fix for Unlimited Ammo exploit. DoneApplying fix for negative values in Skilldex window. DoneApplying fix for negative SPECIAL values in character creation. DoneApplying fix for not counting in weight of equipped items on NPC. DoneApplying inventory reverse order issues fix. DoneApplying NPC Stage 6 Fix. DoneApplying NPC level fix. DoneApplying black Skilldex patch. DoneApplying withdrawal perk description crash fix. DoneApplying Jet Antidote fix. DoneApplying NPC's drug addiction fix. DoneApplying shiv patch. DoneApplying imported procedure patch. DoneApplying wield_obj_critter fix. DoneApplying MultiHex Pathing Fix. DoneApplying multihex critter self hit fix. DoneApplying Dodgy Door Fix. DoneApplying fix for "NPC turns into a container" bug. DoneApplying fix for explosives bugs. DoneApplying fix for being unable to sell used geiger counters or stealth boys. DoneApplying Action Points initialization fix. DoneApplying kill_critter_type fix. DoneApplying print to file fix. DoneApplying gdialog_mod_barter display fix. DoneApplying fix for bag/backpack bugs. DoneApplying fix for Bonus Move exploit. DoneApplying Silent Death patch. DoneApplying instant death fix. DoneApplying fix for displaying ammo stats in barter screen. DoneApplying full item description in barter patch. DoneApplying Swift Learner exp display patch. DoneApplying AI best weapon choose fix. DoneApplying fix for Tag! exploit. DoneApplying ai_retrieve_object engine function fix. DoneApplying start_gdialog argument fix. DoneApplying Heave Ho! perk fix. DoneApplying active geiger counter messages patch. DoneApplying AI drug use preference fix. DoneApplying critter_mod_skill fix. DoneApplying pickup_obj/drop_obj/use_obj fix. DoneApplying fix for NPC stuck in a loop of reloading melee/unarmed weapons. DoneApplying fix for the self-healing of critters when entering the map. DoneApplying fix for incorrect positioning after exiting small/medium locations. DoneApplying car placed tile fix. DoneApplying fix for corpses blocking line of fire. DoneInitializing module Graphics...Applying DX9 graphics patch. DoneApplying fade patch. DoneInitializing module InputPatch...Applying input patch. DoneApplying alternate keyboard character codes patch. DoneInitializing module LoadOrder...Loading custom patches:> mods\INVENTORYFILTER.DATApplying load multiple patches patch. DoneApplying data load order patch. DoneApplying party member protos save/load patch. DoneInitializing module LoadGameHook...Initializing module MainLoopHook...Initializing module Movies...Applying movie patch... DoneInitializing module MainMenu...Initializing module Interface...Applying expanded action points bar patch. DoneApplying world map font patch. DoneApplying world map cities list patch. DoneApplying world map travel markers patch. DoneApplying SpeedInterfaceCounterAnims patch. DoneInitializing module Objects...Initializing module SpeedPatch...Applying speed patch. DoneInitializing module PlayerModel...Applying male start model patch. DoneApplying female start model patch. DoneApplying male model patch. DoneApplying female model patch. DoneInitializing module Worldmap...Applying Pathfinder patch. DoneApplying starting year patch. DoneApplying starting month patch. DoneApplying starting day patch. DoneApplying starting x position patch. DoneApplying starting y position patch. DoneApplying starting x view patch. DoneApplying starting y view patch. DoneApplying time limit patch. DoneApplying cities limit patch. DoneApplying world map fps patch. DoneApplying Pip-Boy automaps patch. DoneInitializing module Stats...Initializing module CritterStats...Initializing module Perks...Applying Fast Shot Trait Fix. DoneInitializing module Combat...Applying Ray's combat_p_proc patch. DoneInitializing module Skills...Initializing module FileSystem...Initializing module Criticals...Initializing critical table override...Setting up critical hit table using RP fixes. Completed applying critical hit table.Removing critical time limits. DoneInitializing module Karma...Initializing module Tiles...Applying allow large tiles patch. DoneApplying tile FRM limit patch. DoneInitializing module Credits...Initializing module QuestList...Applying quests list patch. DoneInitializing module Premade...Initializing module Sounds...Initializing module Reputations...Initializing module Console...Initializing module SuperSave...Applying extra save slots patch. DoneInitializing module Inventory...Initializing module Drugs...Applying drugs patch... (added 1/1 drugs) DoneInitializing module PartyControl...Applying display NPC extra info patch. DoneInitializing module BurstMods...Initializing module Books...Initializing module Explosions...Applying Explosion changes. DoneApplying patch: Dynamite_DmgMax = 200. DoneApplying patch: Dynamite_DmgMin = 120. DoneApplying patch: PlasticExplosive_DmgMax = 320. DoneApplying patch: PlasticExplosive_DmgMin = 160. DoneInitializing module Message...Initializing module Elevators...Applying elevator patch. DoneInitializing module KillCounter...Initializing module AI...Applying retry combat patch. DoneInitializing module DamageMod...Applying Bonus HtH Damage Perk fix. DoneApplying Display Bonus Damage patch. DoneInitializing module Animations...Applying AnimationsAtOnceLimit patch. DoneInitializing module BarBoxes...Initializing module HeroAppearance...Setting up Appearance Char Screen buttons. DoneInitializing module MiscPatches...Applying starting map patch. DoneApplying version string patch. DoneApplying config file patch. DoneApplying patch file patch. DoneApplying override art cache size patch. DoneApplying dialogue patch. DoneApplying additional weapon animations patch. DoneApplying idle anim on reload patch. DoneChecking for changed skilldex images. DoneApplying SpeedInventoryPCRotation patch. DonePatching out ereg call.Applying script dialog limit patch. DoneApplying MotionScannerFlags patch. DoneApplying EncounterTableSize patch. DoneApplying fix to Obj_Can_See_Obj for see through critters and shoot objects. DoneApplying patch: CombatPanelAnimDelay = 500. DoneApplying patch: DialogPanelAnimDelay = 15. DoneApplying patch: PipboyTimeAnimDelay = 40. DoneApplying music in dialogue patch. DoneApplying DontTurnOffSneakIfYouRun patch. DoneApplying numbers in dialogue patch. DoneApplying display second weapon range patch. DoneApplying display of the electrical resist stat of armor patch. DoneApplying keep weapon select mode patch. DoneApplying skip loading game settings from a saved game patch. DoneApplying no MoveOnTop flag for interface patch. DoneApplying walk distance for using objects patch. DoneInitializing module TalkingHeads...Initializing module ScriptShaders...Initializing module MetaruleExtender...Initializing module HookScripts...Initializing module ScriptExtender...Initializing module Debug Editor...Applying debugmode patch. DoneLeave InitModulesInitializing Direct3D... DoneDisplay mode format id: 22Creating D3D9 Device... DoneCreating D3D9 Device window... DoneGlobal shader file loaded.Applying expanded world map interface patch. DoneCreating DirectShow graph...Start rendering file.Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0 При замене в родном архиве:вылет с ошибкой: 07312ecc at f6706a2d Loaded f2_res.dll library at the memory address: 0x0In InitModulesInitializing module BugFixes...Applying division operator fix. DoneApplying Special Unarmed Attacks fix. DoneApplying Sharpshooter patch. DoneApplying fix for Pip-Boy clickability issues and rest exploit. DoneApplying preventive patch for "Too Many Items" bug. DoneApplying car charging fix. DoneApplying fix for save-load unlimited drug use exploit. DoneApplying fix for "leaving the map while waiting for a super stimpak overdose death" crash. DoneApplying fix for armor reducing NPC original stats when removed. DoneApplying fix for addicted party member level up bug. DoneApplying 9 dialog options patch. DoneApplying fix for Unlimited Ammo exploit. DoneApplying fix for negative values in Skilldex window. DoneApplying fix for negative SPECIAL values in character creation. DoneApplying fix for not counting in weight of equipped items on NPC. DoneApplying inventory reverse order issues fix. DoneApplying NPC Stage 6 Fix. DoneApplying NPC level fix. DoneApplying black Skilldex patch. DoneApplying withdrawal perk description crash fix. DoneApplying Jet Antidote fix. DoneApplying NPC's drug addiction fix. DoneApplying shiv patch. DoneApplying imported procedure patch. DoneApplying wield_obj_critter fix. DoneApplying MultiHex Pathing Fix. DoneApplying multihex critter self hit fix. DoneApplying Dodgy Door Fix. DoneApplying fix for "NPC turns into a container" bug. DoneApplying fix for explosives bugs. DoneApplying fix for being unable to sell used geiger counters or stealth boys. DoneApplying Action Points initialization fix. DoneApplying kill_critter_type fix. DoneApplying print to file fix. DoneApplying gdialog_mod_barter display fix. DoneApplying fix for bag/backpack bugs. DoneApplying fix for Bonus Move exploit. DoneApplying Silent Death patch. DoneApplying instant death fix. DoneApplying fix for displaying ammo stats in barter screen. DoneApplying Swift Learner exp display patch. DoneApplying obj_can_hear_obj fix. DoneApplying AI best weapon choose fix. DoneApplying fix for Tag! exploit. DoneApplying ai_retrieve_object engine function fix. DoneApplying Heave Ho! perk fix. DoneApplying active geiger counter messages patch. DoneApplying AI drug use preference fix. DoneApplying critter_mod_skill fix. DoneApplying pickup_obj/drop_obj/use_obj fix. DoneApplying fix for NPC stuck in a loop of reloading melee/unarmed weapons. DoneApplying fix for the self-healing of critters when entering the map. DoneApplying fix for incorrect positioning after exiting small/medium locations. DoneApplying town map hotkeys fix patch. DoneApplying car placed tile fix. DoneApplying fix for corpses blocking line of fire. DoneInitializing module Graphics...Applying DX9 graphics patch. DoneApplying fade patch. DoneInitializing module InputPatch...Applying input patch. DoneInitializing module LoadOrder...Loading custom patches:Applying load multiple patches patch. DoneApplying data load order patch. DoneApplying party member protos save/load patch. DoneInitializing module LoadGameHook...Initializing module MainLoopHook...Initializing module Movies...Applying movie patch... DoneInitializing module MainMenu...Initializing module Interface...Applying world map cities list patch. DoneApplying world map travel markers patch. DoneInitializing module Objects...Initializing module SpeedPatch...Applying speed patch. DoneInitializing module PlayerModel...Applying male start model patch. DoneApplying female start model patch. DoneApplying male model patch. DoneApplying female model patch. DoneInitializing module Worldmap...Applying Pathfinder patch. DoneApplying starting year patch. DoneApplying starting month patch. DoneApplying starting day patch. DoneApplying starting x position patch. DoneApplying starting y position patch. DoneApplying starting x view patch. DoneApplying starting y view patch. DoneApplying cities limit patch. DoneApplying world map fps patch. DoneApplying Pip-Boy automaps patch. DoneInitializing module Stats...Initializing module CritterStats...Initializing module Perks...Applying Fast Shot Trait Fix. DoneInitializing module Combat...Applying Ray's combat_p_proc patch. DoneInitializing module Skills...Initializing module FileSystem...Initializing module Criticals...Initializing critical table override.... Completed applying critical hit table.Removing critical time limits. DoneInitializing module Karma...Applying display karma changes patch. DoneInitializing module Tiles...Applying allow large tiles patch. DoneApplying tile FRM limit patch. DoneInitializing module Credits...Initializing module QuestList...Applying quests list patch. DoneInitializing module Premade...Initializing module Sounds...Initializing module Reputations...Initializing module Console...Initializing module SuperSave...Applying extra save slots patch. DoneInitializing module Inventory...Initializing module Drugs...Applying drugs patch... (added 1/1 drugs) DoneInitializing module PartyControl...Applying display NPC extra info patch. DoneInitializing module BurstMods...Initializing module Books...Initializing module Explosions...Applying Explosion changes. DoneApplying patch: Dynamite_DmgMax = 200. DoneApplying patch: Dynamite_DmgMin = 120. DoneApplying patch: PlasticExplosive_DmgMax = 320. DoneApplying patch: PlasticExplosive_DmgMin = 160. DoneInitializing module Message...Initializing module Elevators...Applying elevator patch. DoneInitializing module KillCounter...Initializing module AI...Applying retry combat patch. DoneInitializing module DamageMod...Applying Bonus HtH Damage Perk fix. DoneApplying Display Bonus Damage patch. DoneInitializing module Animations...Applying AnimationsAtOnceLimit patch. DoneInitializing module BarBoxes...Initializing module HeroAppearance...Setting up Appearance Char Screen buttons. DoneInitializing module MiscPatches...Applying starting map patch. DoneApplying version string patch. DoneApplying config file patch. DoneApplying single core patch. DoneApplying dialogue patch. DoneApplying additional weapon animations patch. DoneApplying idle anim on reload patch. DoneChecking for changed skilldex images. DonePatching out ereg call.Applying script dialog limit patch. DoneApplying MotionScannerFlags patch. DoneApplying EncounterTableSize patch. DoneApplying fix to Obj_Can_See_Obj for see through critters and shoot objects. DoneApplying DontTurnOffSneakIfYouRun patch. DoneApplying display second weapon range patch. DoneApplying keep weapon select mode patch. DoneApplying party member using First Aid/Doctor skill patch. DoneInitializing module TalkingHeads...Initializing module ScriptShaders...Initializing module MetaruleExtender...Initializing module HookScripts...Enabled backward compatibility mode of scripts registration for register_hook function.Initializing module ScriptExtender...Initializing module Debug Editor...Applying debugmode patch. DoneLeave InitModulesInitializing Direct3D... DoneDisplay mode format id: 22Creating D3D9 Device... DoneCreating D3D9 Device window... DoneGlobal shader file loaded.Creating DirectShow graph...Start rendering file.Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Initialize Device:Initialize Device:Initialize Device:Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0Initialize Device:Terminate Device id: 0 1 Fallout 2: Путеводитель по модам | FAQ | Перевод модов | Путеводитель по RP Nevada Band: Путеводитель по играм серии | FAQ Fallout Tactics: Путеводитель по модам | FAQ База Данных: YD\YD\MF Помогая другим, не забывай о себе =) Ссылка на комментарий
Mr.Sталин Опубликовано 6 августа, 2020 Поделиться Опубликовано 6 августа, 2020 При замене в моде:Спс, примерное место вылета я определил.Пока не удаляй мод потом еще тест сделаешь, с другим ddraw.Можно это все перенести в тему sfall или просто удалить все, так как инфа больше не нужна. 1 Ссылка на комментарий
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